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OpenGL. GL. ARB. shading_language_include
OpenGL extension ARB.shading_language_include
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shading_language_include to provide a more
Python-friendly API
Overview (from the spec)
This extension introduces a #include GLSL directive to allow reusing
the same shader text in multiple shaders and defines the semantics
and syntax of the names allowed in #include directives. It also
defines API mechanisms to define the named string backing a
#include.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shading_language_include.txt
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