OpenGL extension ARB.query_buffer_object
This module customises the behaviour of the OpenGL.raw.GL.ARB.query_buffer_object to provide a more Python-friendly API
Overview (from the spec)
Statistics about the operation of the OpenGL pipeline, such as the number of samples that passed the depth test, the elapsed time between two events or the number of vertices written by transform feedback can be retrieved from the GL through query objects. The result of a query object is acquired by the application through the OpenGL API into a client provided memory location. Should the result returned by the API be required for use in a shader, it must be passed back to the GL via a program uniform or some other mechanism. This requires a round-trip from the GPU to the CPU and back.
This extension introduces a mechanism whereby the result of a query object may be retrieved into a buffer object instead of client memory. This allows the query rsult to be made available to a shader without a round-trip to the CPU for example by subsequently using the buffer object as a uniform buffer, texture buffer or other data store visible to the shader. This functionality may also be used to place the results of many query objects into a single, large buffer and then map or otherwise read back the entire buffer at a later point in time, avoiding a per-query object CPU-GPU synchronization event.
The extension allows acquiring the result of any query object type supported by the GL implementation into a buffer object. The implementation will determine the most efficient method of copying the query result to the buffer.
The official definition of this extension is available here: