OpenGL extension ARB.half_float_vertex
This module customises the behaviour of the OpenGL.raw.GL.ARB.half_float_vertex to provide a more Python-friendly API
Overview (from the spec)
This extension extends the usage of the half-precision (16-bit) floating- point quantities introduced in ARB_half_float_pixel for usage in specifying vertex array data.
This extension allows applications to use half-precision floating point data when specifying vertices. This can allow applications to reduce their memory footprint, as well as the memory bandwidth required for vertex data.
This extension extends the existing vertex array commands to accept the new data type.
The official definition of this extension is available here: