OpenGL.GL.ARB.buffer_storage

OpenGL extension ARB.buffer_storage
This module customises the behaviour of the OpenGL.raw.GL.ARB.buffer_storage to provide a more Python-friendly API
Overview (from the spec)
OpenGL has long supported buffer objects as a means of storing data that may be used to source vertex attributes, pixel data for textures, uniforms and other elements. In un-extended GL, buffer data stores are mutable - that is, they may be de-allocated or resized while they are in use. The GL_ARB_texture_storage extension added immutable storage for texture object (and was subsequently incorporated into OpenGL 4.2). This extension further applies the concept of immutable storage to buffer objects. If an implementation is aware of a buffer's immutability, it may be able to make certain assumptions or apply particular optimizations in order to increase performance or reliability.
Furthermore, this extension allows applications to pass additional information about a requested allocation to the implementation which it may use to select memory heaps, caching behavior or allocation strategies.
Finally, this extension introduces the concept of persistent client mappings of buffer objects, which allow clients to retain pointers to a buffer's data store returned as the result of a mapping, and to issue drawing commands while those mappings are in place.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/buffer_storage.txt

Functions

glBufferStorage( target , size , data , flags )

Constants

GL_BUFFER_IMMUTABLE_STORAGE (33311)
GL_BUFFER_STORAGE_FLAGS (33312)
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT (16384)
GL_CLIENT_STORAGE_BIT (512)
GL_DYNAMIC_STORAGE_BIT (256)
GL_MAP_COHERENT_BIT (128)
GL_MAP_PERSISTENT_BIT (64)
GL_MAP_READ_BIT (1)
GL_MAP_WRITE_BIT (2)