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><head><title>glGetMinmaxParameter</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glGetMinmax.3G.xml" title="glGetMinmax"/><link rel="next" href="glGetPixelMap.3G.xml" title="glGetPixelMap"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glGetMinmaxParameter</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glGetMinmax.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glGetPixelMap.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glGetMinmaxParameter.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glGetMinmaxParameter.3G-name"/><h2>Name</h2><p>glGetMinmaxParameterfv, glGetMinmaxParameteriv &#8212; get minmax parameters</p></div><div class="refsynopsisdiv"><a name="glGetMinmaxParameter.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glGetMinmaxParameterfv</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>
              , GLenum <i><tt>pname</tt></i>
              , GLfloat *<i><tt>params</tt></i>
              );</code></td></tr><tr><td valign="top"><code>void <tt>glGetMinmaxParameteriv</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>
              , GLenum <i><tt>pname</tt></i>
              , GLint *<i><tt>params</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glGetMinmaxParameter.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glGetMinmaxParameterfv</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>target</tt></i>
              , 
                <i><tt>pname</tt></i>
              ) &#8594; 
                <i><tt>params</tt></i>
              </code></td></tr><tr><td valign="top"><code>
                <tt>glGetMinmaxParameteriv</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>target</tt></i>
              , 
                <i><tt>pname</tt></i>
              ) &#8594; 
                <i><tt>params</tt></i>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glGetMinmaxParameter.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>target</tt></i>
              </span></dt><dd>
						Must be <tt>GL_MINMAX</tt>.
					</dd><dt><span class="term">
                <i><tt>pname</tt></i>
              </span></dt><dd>
						The parameter to be retrieved. Must be one of <tt>GL_MINMAX_FORMAT</tt> or
						<tt>GL_MINMAX_SINK</tt>.
					</dd><dt><span class="term">
                <i><tt>params</tt></i>
              </span></dt><dd>
						A pointer to storage for the retrieved parameters.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glGetMinmaxParameter.3G-description"/><h2>Description</h2><p>
			<tt>glGetMinmaxParameter</tt> retrieves parameters for the current minmax table by
			setting <i><tt>pname</tt></i> to one of the following values:
		</p><div class="informaltable"><table border="1"><colgroup><col/><col/></colgroup><tbody><tr><td><span class="bold"><b>Parameter</b></span></td><td><span class="bold"><b>Description</b></span></td></tr><tr><td><tt>GL_MINMAX_FORMAT</tt></td><td>Internal of minmax table</td></tr><tr><td><tt>GL_MINMAX_SINK</tt></td><td>Value of the <i><tt>sink</tt></i> parameter</td></tr></tbody></table></div></div><div class="refsect1" lang="en"><a name="glGetMinmaxParameter.3G-notes"/><h2>Notes</h2><p>
			<tt>glGetMinmaxParameter</tt> is present only if <tt>GL_ARB_imaging</tt> is
			returned when <a href="glGetString.3G.xml"><tt>glGetString</tt></a> is called with an argument of
			<tt>GL_EXTENSIONS</tt>.
		</p></div><div class="refsect1" lang="en"><a name="glGetMinmaxParameter.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>target</tt></i> is not
			<tt>GL_MINMAX</tt>.
		</p><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>pname</tt></i> is not one of the allowable values.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glGetMinmaxParameter</tt>
			is executed between the execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution
			of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glGetMinmaxParameter.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glMinmax.3G.xml">glMinmax</a>
              , 
                <a href="glGetMinmax.3G.xml">glGetMinmax</a>
              </span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glGetMinmax.3G.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glGetPixelMap.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glGetMinmax </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glGetPixelMap</td></tr></table></div></body></html>