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><head><title>glGenTextures</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glGenLists.3G.xml" title="glGenLists"/><link rel="next" href="glGet.3G.xml" title="glGet"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glGenTextures</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glGenLists.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glGet.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glGenTextures.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glGenTextures.3G-name"/><h2>Name</h2><p>glGenTextures &#8212; generate texture names</p></div><div class="refsynopsisdiv"><a name="glGenTextures.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glGenTextures</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLsizei <i><tt>n</tt></i>
              , GLuint *<i><tt>textures</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glGenTextures.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glGenTextures</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>n</tt></i>
              ) &#8594; 
                <i><tt>textures</tt></i>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>n</tt></i>
              </span></dt><dd>
						Specifies the number of texture names to be generated.
					</dd><dt><span class="term">
                <i><tt>textures</tt></i>
              </span></dt><dd>
						Specifies an array in which the generated texture names are stored.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-description"/><h2>Description</h2><p>
			<tt>glGenTextures</tt> returns <i><tt>n</tt></i> texture names in <i><tt>textures</tt></i>.
			There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the
			returned names was in use immediately before the call to <tt>glGenTextures</tt>.
		</p><p>
			The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are
			first bound (see <a href="glBindTexture.3G.xml">glBindTexture</a>).
		</p><p>
			Texture names returned by a call to <tt>glGenTextures</tt> are not returned by subsequent calls, unless
			they are first deleted with <a href="glDeleteTextures.3G.xml"><tt>glDeleteTextures</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-notes"/><h2>Notes</h2><p>
			<tt>glGenTextures</tt> is available only if the GL version is 1.1 or greater.
		</p></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_VALUE</tt> is generated if <i><tt>n</tt></i> is negative.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glGenTextures</tt> is executed between the
			execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<a href="glIsTexture.3G.xml"><tt>glIsTexture</tt></a>
		</p></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glBindTexture.3G.xml">glBindTexture</a>
              , 
                <a href="glCopyTexImage1D.3G.xml">glCopyTexImage1D</a>
              , 
                <a href="glCopyTexImage2D.3G.xml">glCopyTexImage2D</a>
              , 
                <a href="glDeleteTextures.3G.xml">glDeleteTextures</a>
              , 
                <a href="glGet.3G.xml">glGet</a>
              , 
                <a href="glGetTexParameter.3G.xml">glGetTexParameter</a>
              , 
                <a href="glTexImage1D.3G.xml">glTexImage1D</a>
              , 
                <a href="glTexImage2D.3G.xml">glTexImage2D</a>
              , 
                <a href="glTexImage3D.3G.xml">glTexImage3D</a>
              , 
                <a href="glTexParameter.3G.xml">glTexParameter</a>
              </span>
		</p></div><div class="refsect1" lang="en"><a name="glGenTextures.3G-python_samples"/><h2>Python Sample Code</h2><p>
            </p><div class="variablelist"><dl><dt><span class="term">glGenTextures</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#75 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#73 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#73 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#92 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6.py</a> Ln#67 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe7.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe7.py</a> Ln#94,102,110 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#141,149,157 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/texture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">texture.py</a> Ln#27 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglGlut.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglGlut.py</a> Ln#206 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglPygame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglPygame.py</a> Ln#148,247 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#194 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#215,451 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#379 </li></ul></div></dd></dl></div><p>
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