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><head><title>glGenLists</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glFrustum.3G.xml" title="glFrustum"/><link rel="next" href="glGenTextures.3G.xml" title="glGenTextures"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glGenLists</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glFrustum.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glGenTextures.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glGenLists.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glGenLists.3G-name"/><h2>Name</h2><p>glGenLists &#8212; generate a contiguous set of empty display lists</p></div><div class="refsynopsisdiv"><a name="glGenLists.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>GLuint <tt>glGenLists</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLsizei <i><tt>range</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glGenLists.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glGenLists</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>range</tt></i>
              ) &#8594; 
                <tt>integer (firstListName)</tt>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glGenLists.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>range</tt></i>
              </span></dt><dd>
						Specifies the number of contiguous empty display lists to be generated.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glGenLists.3G-description"/><h2>Description</h2><p>
			<tt>glGenLists</tt> has one argument, <i><tt>range</tt></i>. It returns an integer
			<i><tt>n</tt></i> such that <i><tt>range</tt></i> contiguous empty display lists, named
			<i><tt>n</tt></i>, <i><tt>n</tt></i>+1, ..., <i><tt>n</tt></i>+<i><tt>range</tt></i> -1,
			are created. If <i><tt>range</tt></i> is 0, if there is no group of <i><tt>range</tt></i> contiguous
			names available, or if any error is generated, no display lists are generated, and 0 is returned.
		</p></div><div class="refsect1" lang="en"><a name="glGenLists.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_VALUE</tt> is generated if <i><tt>range</tt></i> is negative.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glGenLists</tt> is executed between the
			execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glGenLists.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<a href="glIsList.3G.xml"><tt>glIsList</tt></a>
		</p></div><div class="refsect1" lang="en"><a name="glGenLists.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glCallList.3G.xml">glCallList</a>
              , 
                <a href="glCallLists.3G.xml">glCallLists</a>
              , 
                <a href="glDeleteLists.3G.xml">glDeleteLists</a>
              , 
                <a href="glNewList.3G.xml">glNewList</a>
              </span>
		</p></div><div class="refsect1" lang="en"><a name="glGenLists.3G-python_samples"/><h2>Python Sample Code</h2><p>
            </p><div class="variablelist"><dl><dt><span class="term">glGenLists</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#40,84 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#92 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#97 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#89 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/text.py</a> Ln#21 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#186 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/displaylist.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">displaylist.py</a> Ln#19 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/text/wglfont.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/text/wglfont.py</a> Ln#256 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#66 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#38 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#78,85 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglGlut.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglGlut.py</a> Ln#80 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglPygame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglPygame.py</a> Ln#59,263 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#52,218,454,455 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1349,1350 </li></ul></div></dd></dl></div><p>
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