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><head><title>glEnable</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glEdgeFlagPointer.3G.xml" title="glEdgeFlagPointer"/><link rel="next" href="glEnableClientState.3G.xml" title="glEnableClientState"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glEnable</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glEdgeFlagPointer.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glEnableClientState.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glEnable.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glEnable.3G-name"/><h2>Name</h2><p>glEnable, glDisable &#8212; enable or disable server-side GL capabilities</p></div><div class="refsynopsisdiv"><a name="glEnable.3G-c_spec-enable"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glEnable</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>cap</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glEnable.3G-python_spec-enable"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glEnable</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>cap</tt></i>
              ) &#8594; 
                <tt>None</tt>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glEnable.3G-parameters-enable"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>cap</tt></i>
              </span></dt><dd>
						Specifies a symbolic constant indicating a GL capability.
					</dd></dl></div></div><div class="refsynopsisdiv"><a name="glEnable.3G-c_spec-disable"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glDisable</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>cap</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glEnable.3G-python_spec-disable"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glDisable</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>cap</tt></i>
              ) &#8594; 
                <tt>None</tt>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glEnable.3G-parameters-disable"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>cap</tt></i>
              </span></dt><dd>
						Specifies a symbolic constant indicating a GL capability.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glEnable.3G-description"/><h2>Description</h2><p>
			<tt>glEnable</tt> and <tt>glDisable</tt> enable and disable various capabilities. Use <a href="glIsEnabled.3G.xml"><tt>glIsEnabled</tt></a> or <tt>glGet</tt> to determine the current
			setting of any capability. The initial value for each capability with the exception of <tt>GL_DITHER</tt>
			is <tt>GL_FALSE</tt>. The initial value for <tt>GL_DITHER</tt> is <tt>GL_TRUE</tt>.
		</p><p>
			Both <tt>glEnable</tt> and <tt>glDisable</tt> take a single argument,
			<i><tt>cap</tt></i>, which can assume one of the following values:
		</p><div class="variablelist"><dl><dt><span class="term">
                <tt>GL_ALPHA_TEST</tt>
              </span></dt><dd>
						If enabled, do alpha testing. See <a href="glAlphaFunc.3G.xml"><tt>glAlphaFunc</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_AUTO_NORMAL</tt>
              </span></dt><dd>
						If enabled, generate normal vectors when either <tt>GL_MAP2_VERTEX_3</tt> or
						<tt>GL_MAP2_VERTEX_4</tt> is used to generate vertices. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_BLEND</tt>
              </span></dt><dd>
						If enabled, blend the incoming RGBA color values with the values in the color buffers. See <a href="glBlendFunc.3G.xml"><tt>glBlendFunc</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_CLIP_PLANE</tt>
                <i><tt>i</tt></i>
              </span></dt><dd>
						If enabled, clip geometry against user-defined clipping plane <i><tt>i</tt></i>. See <a href="glClipPlane.3G.xml"><tt>glClipPlane</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_COLOR_LOGIC_OP</tt>
              </span></dt><dd>
						If enabled, apply the currently selected logical operation to the incoming RGBA color and color buffer
						values. See <a href="glLogicOp.3G.xml"><tt>glLogicOp</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_COLOR_MATERIAL</tt>
              </span></dt><dd>
						If enabled, have one or more material parameters track the current color. See <a href="glColorMaterial.3G.xml"><tt>glColorMaterial</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_COLOR_TABLE</tt>
              </span></dt><dd>
						If enabled, preform a color table lookup on the incoming RGBA color values. See <a href="glColorTable.3G.xml"><tt>glColorTable</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_CONVOLUTION_1D</tt>
              </span></dt><dd>
						If enabled, perform a 1D convolution operation on incoming RGBA color values. See <a href="glConvolutionFilter1D.3G.xml"><tt>glConvolutionFilter1D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_CONVOLUTION_2D</tt>
              </span></dt><dd>
						If enabled, perform a 2D convolution operation on incoming RGBA color values. See <a href="glConvolutionFilter2D.3G.xml"><tt>glConvolutionFilter2D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_CULL_FACE</tt>
              </span></dt><dd>
						If enabled, cull polygons based on their winding in window coordinates. See <a href="glCullFace.3G.xml"><tt>glCullFace</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_DEPTH_TEST</tt>
              </span></dt><dd>
						If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and
						the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See <a href="glDepthFunc.3G.xml"><tt>glDepthFunc</tt></a> and
					</dd></dl></div><p>
			<a href="glDepthRange.3G.xml"><tt>glDepthRange</tt></a>.
		</p><div class="variablelist"><dl><dt><span class="term">
                <tt>GL_DITHER</tt>
              </span></dt><dd>
						If enabled, dither color components or indices before they are written to the color buffer.
					</dd><dt><span class="term">
                <tt>GL_FOG</tt>
              </span></dt><dd>
						If enabled, blend a fog color into the posttexturing color. See <tt>glFog</tt>.
					</dd><dt><span class="term">
                <tt>GL_HISTOGRAM</tt>
              </span></dt><dd>
						If enabled, histogram incoming RGBA color values. See <a href="glHistogram.3G.xml"><tt>glHistogram</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_INDEX_LOGIC_OP</tt>
              </span></dt><dd>
						If enabled, apply the currently selected logical operation to the incoming index and color buffer indices.
						See
					</dd></dl></div><p>
			<a href="glLogicOp.3G.xml"><tt>glLogicOp</tt></a>.
		</p><div class="variablelist"><dl><dt><span class="term">
                <tt>GL_LIGHT</tt>
                <i><tt>i</tt></i>
              </span></dt><dd>
						If enabled, include light <i><tt>i</tt></i> in the evaluation of the lighting equation. See
						<tt>glLightModel</tt> and <tt>glLight</tt>.
					</dd><dt><span class="term">
                <tt>GL_LIGHTING</tt>
              </span></dt><dd>
						If enabled, use the current lighting parameters to compute the vertex color or index. Otherwise, simply
						associate the current color or index with each vertex. See
					</dd></dl></div><p>
			<tt>glMaterial</tt>, <tt>glLightModel</tt>, and
			<tt>glLight</tt>.
		</p><div class="variablelist"><dl><dt><span class="term">
                <tt>GL_LINE_SMOOTH</tt>
              </span></dt><dd>
						If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See <a href="glLineWidth.3G.xml"><tt>glLineWidth</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_LINE_STIPPLE</tt>
              </span></dt><dd>
						If enabled, use the current line stipple pattern when drawing lines. See <a href="glLineStipple.3G.xml"><tt>glLineStipple</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_COLOR_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate RGBA values. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_INDEX</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate color indices. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_NORMAL</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate normals. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_TEXTURE_COORD_1</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate <i><tt>s</tt></i> texture coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_TEXTURE_COORD_2</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate <i><tt>s</tt></i> and <i><tt>t</tt></i> texture coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_TEXTURE_COORD_3</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate <i><tt>s</tt></i>, <i><tt>t</tt></i>, and <i><tt>r</tt></i> texture
						coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_TEXTURE_COORD_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, and
						<i><tt>q</tt></i> texture coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_VERTEX_3</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate <i><tt>x</tt></i>, <i><tt>y</tt></i>, and <i><tt>z</tt></i> vertex
						coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP1_VERTEX_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord1</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh1</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint1</tt></a>
						generate homogeneous <i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>z</tt></i>, and
						<i><tt>w</tt></i> vertex coordinates. See <tt>glMap1</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_COLOR_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate RGBA values. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_INDEX</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate color indices. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_NORMAL</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate normals. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_TEXTURE_COORD_1</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate <i><tt>s</tt></i> texture coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_TEXTURE_COORD_2</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate <i><tt>s</tt></i> and <i><tt>t</tt></i> texture coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_TEXTURE_COORD_3</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate <i><tt>s</tt></i>, <i><tt>t</tt></i>, and <i><tt>r</tt></i> texture
						coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_TEXTURE_COORD_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, and
						<i><tt>q</tt></i> texture coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_VERTEX_3</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate <i><tt>x</tt></i>, <i><tt>y</tt></i>, and <i><tt>z</tt></i> vertex
						coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MAP2_VERTEX_4</tt>
              </span></dt><dd>
						If enabled, calls to <tt>glEvalCoord2</tt>, <a href="glEvalMesh.3G.xml"><tt>glEvalMesh2</tt></a>, and <a href="glEvalPoint.3G.xml"><tt>glEvalPoint2</tt></a>
						generate homogeneous <i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>z</tt></i>, and
						<i><tt>w</tt></i> vertex coordinates. See <tt>glMap2</tt>.
					</dd><dt><span class="term">
                <tt>GL_MINMAX</tt>
              </span></dt><dd>
						If enabled, compute the minimum and maximum values of incoming RGBA color values. See <a href="glMinmax.3G.xml"><tt>glMinmax</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_NORMALIZE</tt>
              </span></dt><dd>
						If enabled, normal vectors specified with <tt>glNormal</tt> are scaled to
						unit length after transformation. See <tt>glNormal</tt>.
					</dd><dt><span class="term">
                <tt>GL_POINT_SMOOTH</tt>
              </span></dt><dd>
						If enabled, draw points with proper filtering. Otherwise, draw aliased points. See <a href="glPointSize.3G.xml"><tt>glPointSize</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POLYGON_OFFSET_FILL</tt>
              </span></dt><dd>
						If enabled, and if the polygon is rendered in <tt>GL_FILL</tt> mode, an offset is added to
						depth values of a polygon's fragments before the depth comparison is performed. See <a href="glPolygonOffset.3G.xml"><tt>glPolygonOffset</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POLYGON_OFFSET_LINE</tt>
              </span></dt><dd>
						If enabled, and if the polygon is rendered in <tt>GL_LINE</tt> mode, an offset is added to
						depth values of a polygon's fragments before the depth comparison is performed. See <a href="glPolygonOffset.3G.xml"><tt>glPolygonOffset</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POLYGON_OFFSET_POINT</tt>
              </span></dt><dd>
						If enabled, an offset is added to depth values of a polygon's fragments before the depth comparison is
						performed, if the polygon is rendered in <tt>GL_POINT</tt> mode. See <a href="glPolygonOffset.3G.xml"><tt>glPolygonOffset</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POLYGON_SMOOTH</tt>
              </span></dt><dd>
						If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct anti-aliased
						polygons, an alpha buffer is needed and the polygons must be sorted front to back.
					</dd><dt><span class="term">
                <tt>GL_POLYGON_STIPPLE</tt>
              </span></dt><dd>
						If enabled, use the current polygon stipple pattern when rendering polygons. See <a href="glPolygonStipple.3G.xml"><tt>glPolygonStipple</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POST_COLOR_MATRIX_COLOR_TABLE</tt>
              </span></dt><dd>
						If enabled, preform a color table lookup on RGBA color values after color matrix transformation. See
						<a href="glColorTable.3G.xml"><tt>glColorTable</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_POST_CONVOLUTION_COLOR_TABLE</tt>
              </span></dt><dd>
						If enabled, preform a color table lookup on RGBA color values after convolution. See <a href="glColorTable.3G.xml"><tt>glColorTable</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_RESCALE_NORMAL</tt>
              </span></dt><dd>
						If enabled, normal vectors specified with <tt>glNormal</tt> are scaled to
						unit length after transformation. See <tt>glNormal</tt>.
					</dd><dt><span class="term">
                <tt>GL_SEPARABLE_2D</tt>
              </span></dt><dd>
						If enabled, perform a two-dimensional convolution operation using a separable convolution filter on
						incoming RGBA color values. See <a href="glSeparableFilter2D.3G.xml"><tt>glSeparableFilter2D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_SCISSOR_TEST</tt>
              </span></dt><dd>
						If enabled, discard fragments that are outside the scissor rectangle. See <a href="glScissor.3G.xml"><tt>glScissor</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_STENCIL_TEST</tt>
              </span></dt><dd>
						If enabled, do stencil testing and update the stencil buffer. See <a href="glStencilFunc.3G.xml"><tt>glStencilFunc</tt></a> and <a href="glStencilOp.3G.xml"><tt>glStencilOp</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_1D</tt>
              </span></dt><dd>
						If enabled, one-dimensional texturing is performed (unless two- or three-dimensional texturing is also
						enabled). See <a href="glTexImage1D.3G.xml"><tt>glTexImage1D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_2D</tt>
              </span></dt><dd>
						If enabled, two-dimensional texturing is performed (unless three-dimensional texturing is also enabled).
						See <a href="glTexImage2D.3G.xml"><tt>glTexImage2D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_3D</tt>
              </span></dt><dd>
						If enabled, three-dimensional texturing is performed. See <a href="glTexImage3D.3G.xml"><tt>glTexImage3D</tt></a>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_GEN_Q</tt>
              </span></dt><dd>
						If enabled, the <i><tt>q</tt></i> texture coordinate is computed using the texture generation
						function defined with <tt>glTexGen</tt>. Otherwise, the current
						<i><tt>q</tt></i> texture coordinate is used. See <tt>glTexGen</tt>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_GEN_R</tt>
              </span></dt><dd>
						If enabled, the <i><tt>r</tt></i> texture coordinate is computed using the texture generation
						function defined with <tt>glTexGen</tt>. Otherwise, the current
						<i><tt>r</tt></i> texture coordinate is used. See <tt>glTexGen</tt>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_GEN_S</tt>
              </span></dt><dd>
						If enabled, the <i><tt>s</tt></i> texture coordinate is computed using the texture generation
						function defined with <tt>glTexGen</tt>. Otherwise, the current
						<i><tt>s</tt></i> texture coordinate is used. See <tt>glTexGen</tt>.
					</dd><dt><span class="term">
                <tt>GL_TEXTURE_GEN_T</tt>
              </span></dt><dd>
						If enabled, the <i><tt>t</tt></i> texture coordinate is computed using the texture generation
						function defined with <tt>glTexGen</tt>. Otherwise, the current
						<i><tt>t</tt></i> texture coordinate is used. See <tt>glTexGen</tt>.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glEnable.3G-notes"/><h2>Notes</h2><p>
			<tt>GL_POLYGON_OFFSET_FILL</tt>, <tt>GL_POLYGON_OFFSET_LINE</tt>,
			<tt>GL_POLYGON_OFFSET_POINT</tt>, <tt>GL_COLOR_LOGIC_OP</tt>, and
			<tt>GL_INDEX_LOGIC_OP</tt> are available only if the GL version is 1.1 or greater.
		</p><p>
			<tt>GL_RESCALE_NORMAL</tt>, and <tt>GL_TEXTURE_3D</tt> are available only if the GL version is
			1.2 or greater.
		</p><p>
			<tt>GL_COLOR_TABLE</tt>, <tt>GL_CONVOLUTION_1D</tt>, <tt>GL_CONVOLUTION_2D</tt>,
			<tt>GL_HISTOGRAM</tt>, <tt>GL_MINMAX</tt>,
			<tt>GL_POST_COLOR_MATRIX_COLOR_TABLE</tt>, <tt>GL_POST_CONVOLUTION_COLOR_TABLE</tt>, and
			<tt>GL_SEPARABLE_2D</tt> are available only if <tt>GL_ARB_imaging</tt> is returned from
			<tt>glGet</tt> with an argument of <tt>GL_EXTENSIONS</tt>.
		</p><p>
			If <tt>GL_ARB_multitexture</tt> is supported, <tt>GL_TEXTURE_1D</tt>,
			<tt>GL_TEXTURE_2D</tt>, <tt>GL_TEXTURE_3D</tt>, <tt>GL_TEXTURE_GEN_S</tt>,
			<tt>GL_TEXTURE_GEN_T</tt>, <tt>GL_TEXTURE_GEN_R</tt>, and <tt>GL_TEXTURE_GEN_Q</tt>
			enable or disable the respective state for the active texture unit specified with <a href="glActiveTextureARB.3G.xml"><tt>glActiveTextureARB</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glEnable.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>cap</tt></i> is not one of the values listed
			previously.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glEnable</tt> or
			<tt>glDisable</tt> is executed between the execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a>
			and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glEnable.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glActiveTextureARB.3G.xml">glActiveTextureARB</a>
              , 
                <a href="glAlphaFunc.3G.xml">glAlphaFunc</a>
              , 
                <a href="glBlendFunc.3G.xml">glBlendFunc</a>
              , 
                <a href="glClipPlane.3G.xml">glClipPlane</a>
              , 
                <a href="glColorMaterial.3G.xml">glColorMaterial</a>
              , 
                <a href="glCullFace.3G.xml">glCullFace</a>
              , 
                <a href="glDepthFunc.3G.xml">glDepthFunc</a>
              , 
                <a href="glDepthRange.3G.xml">glDepthRange</a>
              , 
                <a href="glEnableClientState.3G.xml">glEnableClientState</a>
              , 
                <a href="glFog.3G.xml">glFog</a>
              , 
                <a href="glGet.3G.xml">glGet</a>
              , 
                <a href="glIsEnabled.3G.xml">glIsEnabled</a>
              , 
                <a href="glLight.3G.xml">glLight</a>
              , 
                <a href="glLightModel.3G.xml">glLightModel</a>
              , 
                <a href="glLineWidth.3G.xml">glLineWidth</a>
              , 
                <a href="glLineStipple.3G.xml">glLineStipple</a>
              , 
                <a href="glLogicOp.3G.xml">glLogicOp</a>
              , 
                <a href="glMap1.3G.xml">glMap1</a>
              , 
                <a href="glMap2.3G.xml">glMap2</a>
              , 
                <a href="glMaterial.3G.xml">glMaterial</a>
              , 
                <a href="glNormal.3G.xml">glNormal</a>
              , 
                <a href="glPointSize.3G.xml">glPointSize</a>
              , 
                <a href="glPolygonMode.3G.xml">glPolygonMode</a>
              , 
                <a href="glPolygonOffset.3G.xml">glPolygonOffset</a>
              , 
                <a href="glPolygonStipple.3G.xml">glPolygonStipple</a>
              , 
                <a href="glScissor.3G.xml">glScissor</a>
              , 
                <a href="glStencilFunc.3G.xml">glStencilFunc</a>
              , 
                <a href="glStencilOp.3G.xml">glStencilOp</a>
              , 
                <a href="glTexGen.3G.xml">glTexGen</a>
              , 
                <a href="glTexImage1D.3G.xml">glTexImage1D</a>
              , 
                <a href="glTexImage2D.3G.xml">glTexImage2D</a>
              , 
                <a href="glTexImage3D.3G.xml">glTexImage3D</a>
              </span>
		</p></div><div class="refsect1" lang="en"><a name="glEnable.3G-python_samples"/><h2>Python Sample Code</h2><p>
            </p><div class="variablelist"><dl><dt><span class="term">glDisable</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#204 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#76,77,86,87 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#72 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#79 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#122 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#106 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/cone.py</a> Ln#26,27,28,30,34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/helix.py</a> Ln#30,31,32,34,38 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLUT/geometry/__init__.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLUT/geometry/__init__.py</a> Ln#28,29,30,32,36 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#24 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#24 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#59 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#46 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#37 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#495,496 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#334,361,367 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#130 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#127,136,147,148 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#55,56,57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/imagetexture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/imagetexture.py</a> Ln#92 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedlineset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedlineset.py</a> Ln#77 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#96,112,113,141 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#135,136,187 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/pointset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/pointset.py</a> Ln#54,56,57,58 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/shape.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/shape.py</a> Ln#45,50 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#44,45,47,61 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#129,130,161,162 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#100 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glut_fullscreen.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glut_fullscreen.py</a> Ln#18 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/lightobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/lightobject.py</a> Ln#42 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe2.py</a> Ln#57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe3.py</a> Ln#40,43 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe4.py</a> Ln#45,46 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe5.py</a> Ln#38 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6.py</a> Ln#79 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6_multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6_multi.py</a> Ln#99 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6_timer.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6_timer.py</a> Ln#99 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe7.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe7.py</a> Ln#129,131,132,133 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#87,89,90,91,101... </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha.py</a> Ln#73,77 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#144 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/textureobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/textureobject.py</a> Ln#16 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/transparentsorted.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/transparentsorted.py</a> Ln#42 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/wgl_font.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/wgl_font.py</a> Ln#35 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#134,299,311,508,516 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#137,195,242,264,316 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglPygame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglPygame.py</a> Ln#291 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#1060,1061,1062 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#127,181,191 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#257,271,333 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#64,65,66,116,144... </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#361,362,411 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#128,129,130,138,161... </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1152,1209,1280,1282 </li></ul></div></dd><dt><span class="term">glEnable</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/maintest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/maintest.py</a> Ln#53,65,68,69,71 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#42,43,44,45,46 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson1.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson1.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#112,116,129,202 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson2.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson3.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson4.py</a> Ln#67 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson5.py</a> Ln#70 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#99,103,110 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#88,92 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#67,68 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#29,31,43,44,48... </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#75,76,86,87,88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#82,83,91,92,93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/tile.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/tile.py</a> Ln#70 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#78,80,81,90 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#86 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#86,87,88,109 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#82,83,84 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#85,86,87,88,89 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#31,39,42,43,45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/cone.py</a> Ln#10,11,12,14,18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/helix.py</a> Ln#12,13,14,16,20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLUT/geometry/__init__.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLUT/geometry/__init__.py</a> Ln#14,15,16,18,22 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#27,28,30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#32,49,50,52 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conesave.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conesave.py</a> Ln#31,32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#70 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#47,52,53,54,55... </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#47 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#39 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/text.py</a> Ln#24,25 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#159,161,162,163 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#491,493 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#315,316,335,359 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#106,133,155,307,309 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#119,125,134 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#118,120,121 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/imagetexture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/imagetexture.py</a> Ln#68 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedlineset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedlineset.py</a> Ln#57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#94,124,137 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/light.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/light.py</a> Ln#43,44 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#116,117,185,190,215 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/pointset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/pointset.py</a> Ln#36,51,53 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/shape.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/shape.py</a> Ln#43 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#46,58,59,62 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#226,230,240,244,315... </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#41,42,50,59,60 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/gldrawpixels.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/gldrawpixels.py</a> Ln#49 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/lightobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/lightobject.py</a> Ln#35 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6.py</a> Ln#93 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe7.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe7.py</a> Ln#127,128,137 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#85,86,105,122,125 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha.py</a> Ln#76 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#103,104,139 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface.py</a> Ln#66,67 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface_cb.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface_cb.py</a> Ln#84,85 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_trim.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_trim.py</a> Ln#93,94 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/texture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">texture.py</a> Ln#61 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#131,301,505,512 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#181,219,261,317,319 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglPygame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglPygame.py</a> Ln#279 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/tests/testcube.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/testcube.py</a> Ln#71,72 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#122,124,186 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#256,274,278 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#100,103 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#126,127,128,359,360... </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#175,177 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1130,1210,1213,1278,1283... </li></ul></div></dd><dt><span class="term">GL_ALPHA_TEST</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/gldrawpixels.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/gldrawpixels.py</a> Ln#49 </li></ul></div></dd><dt><span class="term">GL_AUTO_NORMAL</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#87 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#54 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#116,135 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface.py</a> Ln#66 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface_cb.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface_cb.py</a> Ln#84 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_trim.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_trim.py</a> Ln#93 </li></ul></div></dd><dt><span class="term">GL_BLEND</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#67 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#44,77,87,102 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#315,334 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/imagetexture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/imagetexture.py</a> Ln#68 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#129,161,230,315 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#121,125 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha.py</a> Ln#76 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#139,144 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#299,301,311,505,508 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#319 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#1062 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#124,127 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#278 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#66,103,145 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#128,362,666 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#129,175,179 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1213,1282,1364 </li></ul></div></dd><dt><span class="term">GL_COLOR_MATERIAL</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/maintest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/maintest.py</a> Ln#71 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#48 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/cone.py</a> Ln#11,27 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/helix.py</a> Ln#13,31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLUT/geometry/__init__.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLUT/geometry/__init__.py</a> Ln#15,29 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#119,147 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#57,118 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedlineset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedlineset.py</a> Ln#57,77 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#112,124 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#190 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/pointset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/pointset.py</a> Ln#51,57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#46,61 </li></ul></div></dd><dt><span class="term">GL_CULL_FACE</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#72 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#79 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/text.py</a> Ln#24 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#163 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#309 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#134,136,148 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#94,96,113 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#185,187,215 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#47,62 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#244 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe2.py</a> Ln#57 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe3.py</a> Ln#40 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe4.py</a> Ln#46 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#101 </li></ul></div></dd><dt><span class="term">GL_DEPTH_TEST</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/maintest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/maintest.py</a> Ln#53 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#44 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson1.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson1.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#116 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson2.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson3.py</a> Ln#57 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson4.py</a> Ln#67 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson5.py</a> Ln#70 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#110 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#92 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#29 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#87 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#92 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#78 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#84 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#89 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/cone.py</a> Ln#10,26 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/helix.py</a> Ln#12,30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLUT/geometry/__init__.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLUT/geometry/__init__.py</a> Ln#14,28 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#52 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#47 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/text.py</a> Ln#25 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#159 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#316,335 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#307 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#55,120 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#44,58 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#226 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#41 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#122,126 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha.py</a> Ln#73 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#316 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/tests/testcube.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/testcube.py</a> Ln#71 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#1060 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#186 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#271,274 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#64 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#126,359,664 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#130,162 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1209,1278,1280,1362 </li></ul></div></dd><dt><span class="term">GL_DITHER</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#46 </li></ul></div></dd><dt><span class="term">GL_FOG</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#90 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#56 </li></ul></div></dd><dt><span class="term">GL_LIGHTING</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/maintest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/maintest.py</a> Ln#69 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#42 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#202,204 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#43,76,86 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#80 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#86,106,109 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#82 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#85 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#43 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/cone.py</a> Ln#12,28 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLE/helix.py</a> Ln#14,32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/items/GLUT/geometry/__init__.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/items/GLUT/geometry/__init__.py</a> Ln#16,30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#20,31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#32,34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#24,32 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#27 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#24,32,49 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conesave.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conesave.py</a> Ln#31 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#59,70 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#52 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#32,47 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#37,39 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#161 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#491,495 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#359,361,367 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#106,133 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#127 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#56,121 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#141 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/light.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/light.py</a> Ln#43 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/pointset.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/pointset.py</a> Ln#54 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/shape.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/shape.py</a> Ln#43,45,50 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#45,59 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#316 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#100 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glut_fullscreen.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glut_fullscreen.py</a> Ln#18 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/lightobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/lightobject.py</a> Ln#35,42 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe3.py</a> Ln#43 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe4.py</a> Ln#45 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe5.py</a> Ln#38 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6.py</a> Ln#79 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6_multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6_multi.py</a> Ln#99 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6_timer.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6_timer.py</a> Ln#99 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe7.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe7.py</a> Ln#127,131 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#85,89 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha.py</a> Ln#77 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#103 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/textureobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/textureobject.py</a> Ln#16 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/wgl_font.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/wgl_font.py</a> Ln#35 </li></ul></div></dd><dt><span class="term">GL_LINE</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#68 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#86,122 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#131,134 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#100,116 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#177 </li></ul></div></dd><dt><span class="term">GL_LINE_SMOOTH</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/OglFrame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/OglFrame.py</a> Ln#68 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#100,116 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#177 </li></ul></div></dd><dt><span class="term">GL_LINE_STIPPLE</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#86,122 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#131,134 </li></ul></div></dd><dt><span class="term">GL_MAP2_TEXTURE_COORD_2</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#75 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#82 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#59 </li></ul></div></dd><dt><span class="term">GL_MAP2_VERTEX_3</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#76 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#83 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#60 </li></ul></div></dd><dt><span class="term">GL_NORMALIZE</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#46 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#55 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/arraygeometry.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/arraygeometry.py</a> Ln#125 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/indexedpolygons.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/indexedpolygons.py</a> Ln#137 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/nurbs.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/nurbs.py</a> Ln#117,136 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#42 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface.py</a> Ln#67 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_surface_cb.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_surface_cb.py</a> Ln#85 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_trim.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_trim.py</a> Ln#94 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/tests/testcube.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/testcube.py</a> Ln#72 </li></ul></div></dd><dt><span class="term">GL_POINT_SMOOTH</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#122,191 </li></ul></div></dd><dt><span class="term">GL_SCISSOR_TEST</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#512,516 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#261,264,317 </li></ul></div></dd><dt><span class="term">GL_STENCIL_TEST</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#130,162,240 </li></ul></div></dd><dt><span class="term">GL_TEXTURE_1D</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#256,333 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#360,411 </li></ul></div></dd><dt><span class="term">GL_TEXTURE_2D</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#112 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#99,103 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#86 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#91 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/tile.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/tile.py</a> Ln#70 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/imagetexture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/imagetexture.py</a> Ln#92 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/dek_texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/dek_texturesurf.py</a> Ln#50 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe6.py</a> Ln#93 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe7.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe7.py</a> Ln#137 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#105,110 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/transparentsorted.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/transparentsorted.py</a> Ln#42 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/texture.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">texture.py</a> Ln#61 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#137,181,195,219,242 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglPygame.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglPygame.py</a> Ln#279,291 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#1061 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Dots.py</a> Ln#181 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Gratings.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Gratings.py</a> Ln#257 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/MoreStimuli.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/MoreStimuli.py</a> Ln#65,144 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/SphereMap.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/SphereMap.py</a> Ln#127,361,665,683 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Text.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Text.py</a> Ln#128,138,161 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Textures.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Textures.py</a> Ln#1130,1152,1210,1283,1363 </li></ul></div></dd></dl></div><p>
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