<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE html
  PUBLIC "-//W3C//DTD XHTML 1.1 plus MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/xhtml-math11-f.dtd">
<html
	xmlns="http://www.w3.org/1999/xhtml"
	xmlns:mml="http://www.w3.org/1998/Math/MathML"
><head><title>glDepthMask</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glDepthFunc.3G.xml" title="glDepthFunc"/><link rel="next" href="glDepthRange.3G.xml" title="glDepthRange"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glDepthMask</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glDepthFunc.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glDepthRange.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glDepthMask.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glDepthMask.3G-name"/><h2>Name</h2><p>glDepthMask &#8212; enable or disable writing into the depth buffer</p></div><div class="refsynopsisdiv"><a name="glDepthMask.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glDepthMask</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLboolean <i><tt>flag</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glDepthMask.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glDepthMask</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>flag</tt></i>
              ) &#8594; 
                <tt>None</tt>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>flag</tt></i>
              </span></dt><dd>
						Specifies whether the depth buffer is enabled for writing. If <i><tt>flag</tt></i> is
						<tt>GL_FALSE</tt>, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth
						buffer writing is enabled.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-description"/><h2>Description</h2><p>
			<tt>glDepthMask</tt> specifies whether the depth buffer is enabled for writing. If
			<i><tt>flag</tt></i> is <tt>GL_FALSE</tt>, depth buffer writing is disabled. Otherwise, it is
			enabled. Initially, depth buffer writing is enabled.
		</p></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glDepthMask</tt> is executed between the
			execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<tt>glGet</tt> with argument <tt>GL_DEPTH_WRITEMASK</tt>
		</p></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glColorMask.3G.xml">glColorMask</a>
              , 
                <a href="glDepthFunc.3G.xml">glDepthFunc</a>
              , 
                <a href="glDepthRange.3G.xml">glDepthRange</a>
              , 
                <a href="glIndexMask.3G.xml">glIndexMask</a>
              , 
                <a href="glStencilMask.3G.xml">glStencilMask</a>
              </span>
		</p></div><div class="refsect1" lang="en"><a name="glDepthMask.3G-python_samples"/><h2>Python Sample Code</h2><p>
            </p><div class="variablelist"><dl><dt><span class="term">glDepthMask</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/OglSurface/triangle.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/OglSurface/triangle.py</a> Ln#30 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/renderpass.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">renderpass.py</a> Ln#318,336 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#131,163,224,311 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#123,128 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#140,143 </li></ul></div></dd><dt><span class="term">GL_FALSE</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#224 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#140 </li></ul></div></dd></dl></div><p>
          </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glDepthFunc.3G.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glDepthRange.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glDepthFunc </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glDepthRange</td></tr></table></div></body></html>