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><head><title>glClear</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="&#xA;      PyOpenGL 2.0.1.04 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glCallLists.3G.xml" title="glCallLists"/><link rel="next" href="glClearAccum.3G.xml" title="glClearAccum"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glClear</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glCallLists.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glClearAccum.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glClear.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glClear.3G-name"/><h2>Name</h2><p>glClear &#8212; clear buffers to preset values</p></div><div class="refsynopsisdiv"><a name="glClear.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glClear</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLbitfield <i><tt>mask</tt></i>
              );</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glClear.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>
                <tt>glClear</tt>
              </code></td><td valign="top"><code>(</code></td><td valign="top"><code>
                <i><tt>mask</tt></i>
              ) &#8594; 
                <tt>None</tt>
              </code></td></tr></table></div><div class="refsect1" lang="en"><a name="glClear.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                <i><tt>mask</tt></i>
              </span></dt><dd>
						Bitwise OR of masks that indicate the buffers to be cleared. The four masks are
						<tt>GL_COLOR_BUFFER_BIT</tt>, <tt>GL_DEPTH_BUFFER_BIT</tt>,
						<tt>GL_ACCUM_BUFFER_BIT</tt>, and <tt>GL_STENCIL_BUFFER_BIT</tt>.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glClear.3G-description"/><h2>Description</h2><p>
			<tt>glClear</tt> sets the bitplane area of the window to values previously selected by <a href="glClearColor.3G.xml"><tt>glClearColor</tt></a>, <a href="glClearIndex.3G.xml"><tt>glClearIndex</tt></a>, <a href="glClearDepth.3G.xml"><tt>glClearDepth</tt></a>, <a href="glClearStencil.3G.xml"><tt>glClearStencil</tt></a>, and <a href="glClearAccum.3G.xml"><tt>glClearAccum</tt></a>. Multiple color buffers can be cleared simultaneously by selecting more
			than one buffer at a time using <a href="glDrawBuffer.3G.xml"><tt>glDrawBuffer</tt></a>.
		</p><p>
			The pixel ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of
			<tt>glClear</tt>. The scissor box bounds the cleared region. Alpha function, blend function, logical
			operation, stenciling, texture mapping, and depth-buffering are ignored by <tt>glClear</tt>.
		</p><p>
			<tt>glClear</tt> takes a single argument that is the bitwise OR of several values indicating which buffer
			is to be cleared.
		</p><p>
			The values are as follows:
		</p><div class="variablelist"><dl><dt><span class="term">
                <tt>GL_COLOR_BUFFER_BIT</tt>
              </span></dt><dd>
						Indicates the buffers currently enabled for color writing.
					</dd><dt><span class="term">
                <tt>GL_DEPTH_BUFFER_BIT</tt>
              </span></dt><dd>
						Indicates the depth buffer.
					</dd><dt><span class="term">
                <tt>GL_ACCUM_BUFFER_BIT</tt>
              </span></dt><dd>
						Indicates the accumulation buffer.
					</dd><dt><span class="term">
                <tt>GL_STENCIL_BUFFER_BIT</tt>
              </span></dt><dd>
						Indicates the stencil buffer.
					</dd></dl></div><p>
			The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
		</p></div><div class="refsect1" lang="en"><a name="glClear.3G-notes"/><h2>Notes</h2><p>
			If a buffer is not present, then a <tt>glClear</tt> directed at that buffer has no effect.
		</p></div><div class="refsect1" lang="en"><a name="glClear.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_VALUE</tt> is generated if any bit other than the four defined bits is set in
			<i><tt>mask</tt></i>.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glClear</tt> is executed between the
			execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glClear.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<tt>glGet</tt> with argument <tt>GL_ACCUM_CLEAR_VALUE</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_DEPTH_CLEAR_VALUE</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_INDEX_CLEAR_VALUE</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_COLOR_CLEAR_VALUE</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_STENCIL_CLEAR_VALUE</tt>
		</p></div><div class="refsect1" lang="en"><a name="glClear.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist">
                <a href="glClearAccum.3G.xml">glClearAccum</a>
              , 
                <a href="glClearColor.3G.xml">glClearColor</a>
              , 
                <a href="glClearDepth.3G.xml">glClearDepth</a>
              , 
                <a href="glClearIndex.3G.xml">glClearIndex</a>
              , 
                <a href="glClearStencil.3G.xml">glClearStencil</a>
              , 
                <a href="glColorMask.3G.xml">glColorMask</a>
              , 
                <a href="glDepthMask.3G.xml">glDepthMask</a>
              , 
                <a href="glDrawBuffer.3G.xml">glDrawBuffer</a>
              , 
                <a href="glScissor.3G.xml">glScissor</a>
              , 
                <a href="glStencilMask.3G.xml">glStencilMask</a>
              </span>
		</p></div><div class="refsect1" lang="en"><a name="glClear.3G-python_samples"/><h2>Python Sample Code</h2><p>
            </p><div class="variablelist"><dl><dt><span class="term">glClear</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/cone.py</a> Ln#16 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/helix.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/texas.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/texas.py</a> Ln#48 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#22 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson1.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson1.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#191 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson2.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson3.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson4.py</a> Ln#93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson5.py</a> Ln#95 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#137 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#117 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/da/dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">da/dots.py</a> Ln#40 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#51 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/tile.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/tile.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/cube.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/cube.py</a> Ln#72 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/double.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/double.py</a> Ln#74 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/drawf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/drawf.py</a> Ln#83 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#111 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/hello.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/hello.py</a> Ln#66 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#80 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#97 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/smooth.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/smooth.py</a> Ln#85 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#122 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#71 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/GLUT.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/GLUT.py</a> Ln#23 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#20,56 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conesave.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conesave.py</a> Ln#36 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#58,78,86 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/first.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/first.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#75 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#55 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#35 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#178 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#475 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#199 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#61,124 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/simplebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/simplebackground.py</a> Ln#34 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#56,139 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#234 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/gldrawpixels.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/gldrawpixels.py</a> Ln#88 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#111 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glutbitmapcharacter.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glutbitmapcharacter.py</a> Ln#51 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#96 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#108 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/textobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/textobject.py</a> Ln#56 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/wgl_font.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/wgl_font.py</a> Ln#33 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#68 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/tests/test_glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/test_glcore2d.py</a> Ln#212 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#291 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#471 </li></ul></div></dd><dt><span class="term">GL_COLOR_BUFFER_BIT</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/cone.py</a> Ln#16 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/helix.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/texas.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/texas.py</a> Ln#48 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#22 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson1.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson1.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#191 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson2.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson3.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson4.py</a> Ln#93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson5.py</a> Ln#95 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#137 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#117 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/da/dots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">da/dots.py</a> Ln#40 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#51 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/tile.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/tile.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/cube.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/cube.py</a> Ln#72 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/double.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/double.py</a> Ln#74 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/drawf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/drawf.py</a> Ln#83 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#111 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/hello.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/hello.py</a> Ln#66 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/lines.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/lines.py</a> Ln#80 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#97 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/smooth.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/smooth.py</a> Ln#85 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#122 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#71 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/GLUT.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/GLUT.py</a> Ln#23 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#20,56 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conesave.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conesave.py</a> Ln#36 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#58,78,86 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/first.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/first.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#75 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#55 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#35 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#178 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#475 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#199 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#61 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/simplebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/simplebackground.py</a> Ln#34 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#139 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/gldrawpixels.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/gldrawpixels.py</a> Ln#88 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#111 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glutbitmapcharacter.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glutbitmapcharacter.py</a> Ln#51 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#96 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#108 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/textobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/textobject.py</a> Ln#56 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/wgl_font.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/wgl_font.py</a> Ln#33 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">glcore2d.py</a> Ln#68 </li><li>SciPy/kiva/<a href="http://scipy.net/cgi-bin/viewcvsx.cgi/kiva/tests/test_glcore2d.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/test_glcore2d.py</a> Ln#212 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#291 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#471 </li></ul></div></dd><dt><span class="term">GL_DEPTH_BUFFER_BIT</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/cone.py</a> Ln#16 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/helix.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/helix.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLE/texas.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLE/texas.py</a> Ln#48 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/GLUT/examples/molehill.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">GLUT/examples/molehill.py</a> Ln#22 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson1.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson1.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson18.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson18.py</a> Ln#191 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson2.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson3.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson3.py</a> Ln#81 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson4.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson4.py</a> Ln#93 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson5.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson5.py</a> Ln#95 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6-multi.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6-multi.py</a> Ln#137 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/NeHe/lesson6.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">NeHe/lesson6.py</a> Ln#117 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf.py</a> Ln#45 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/texturesurf2.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/texturesurf2.py</a> Ln#51 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/dek/tile.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">dek/tile.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/fog.py</a> Ln#111 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/movelight.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/movelight.py</a> Ln#97 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/scene.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/scene.py</a> Ln#88 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/redbook/teapots.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">redbook/teapots.py</a> Ln#122 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/simple/GLE.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">simple/GLE.py</a> Ln#71 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/suite/GLUT.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">suite/GLUT.py</a> Ln#23 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/Line.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/Line.py</a> Ln#18 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/arraytest.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/arraytest.py</a> Ln#30 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/checker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/checker.py</a> Ln#20 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/cone.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/cone.py</a> Ln#34 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conechecker.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conechecker.py</a> Ln#20,56 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/conesave.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/conesave.py</a> Ln#36 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/demo.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/demo.py</a> Ln#58 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/fog.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/fog.py</a> Ln#75 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/lorentz.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/lorentz.py</a> Ln#55 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/tom/poly.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tom/poly.py</a> Ln#35 </li><li>OpenGL/Demo/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/Demo/twburton/knot.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">twburton/knot.py</a> Ln#178 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/context.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">context.py</a> Ln#475 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/rendervisitor.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">rendervisitor.py</a> Ln#199 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#61,124 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/simplebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/simplebackground.py</a> Ln#34 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#56,139 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/gldrawpixels.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/gldrawpixels.py</a> Ln#88 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glprint.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glprint.py</a> Ln#111 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/glutbitmapcharacter.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/glutbitmapcharacter.py</a> Ln#51 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/nehe8.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/nehe8.py</a> Ln#96 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/redbook_alpha3D.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/redbook_alpha3D.py</a> Ln#108 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/textobject.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/textobject.py</a> Ln#56 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/tests/wgl_font.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">tests/wgl_font.py</a> Ln#33 </li><li>{LGPL} PyUI/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyui/PyUIcvs/pyui/renderers/openglBase.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">pyui/renderers/openglBase.py</a> Ln#291 </li><li>{LGPL} VisionEgg/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/visionegg/visionegg/src/Core.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">src/Core.py</a> Ln#471 </li></ul></div></dd><dt><span class="term">GL_STENCIL_BUFFER_BIT</span></dt><dd><div class="itemizedlist"><ul type="disc"><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/cubebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/cubebackground.py</a> Ln#61 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/scenegraph/spherebackground.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">scenegraph/spherebackground.py</a> Ln#139 </li><li>OpenGLContext/<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/shadow/passes.py?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup" target="_top">shadow/passes.py</a> Ln#234 </li></ul></div></dd></dl></div><p>
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