specify a three-dimensional texture subimage
Signature
glTexSubImage3D(
GLenum (
target
)
,
GLint (
level
)
,
GLint (
xoffset
)
,
GLint (
yoffset
)
,
GLint (
zoffset
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLsizei (
depth
)
,
GLenum (
format
)
,
GLenum (
type
)
,
const GLvoid * (
data
)
)-> void
glTexSubImage3D(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
,
format
,
type
,
pixels
)
glTexSubImage3Df(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
,
format
,
type
,
pixels
)
glTexSubImage3Di(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
,
format
,
type
,
pixels
)
glTexSubImage3Ds(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
,
format
,
type
,
pixels
)
Parameters
Description
Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is enabled.
glTexSubImage3D
redefines a contiguous subregion of an existing three-dimensional
or two-dimensioanl array texture image.
The texels referenced by
data
replace the portion of the
existing texture array with x indices
xoffset
and
,
inclusive,
y indices
yoffset
and
,
inclusive,
and z indices
zoffset
and
,
inclusive.
For three-dimensional textures, the z index refers to the third
dimension. For two-dimensional array textures, the z index refers to
the slice index.
This region may not include any texels outside the range of the
texture array as it was originally specified.
It is not an error to specify a subtexture with zero width, height, or
depth but such a specification has no effect.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target
(see
glBindBuffer
) while a texture image is
specified,
data
is treated as a byte offset into the buffer object's data store.
Notes
The
glPixelStore
modes affect texture images.
glTexSubImage3D
specifies a three-dimensional or two-dimenaional array subtexture for the current texture unit,
specified with
glActiveTexture
.
Errors
GL_INVALID_ENUM
is generated if
format
is not an accepted
format constant.
GL_INVALID_ENUM
is generated if
type
is not a type constant.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
level
is greater
than
max
,
where
max
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
,
,
or
,
or
,
or
,
where
is the
GL_TEXTURE_WIDTH
,
is the
GL_TEXTURE_HEIGHT
,
is the
GL_TEXTURE_DEPTH
and
is the border width of the texture image being modified.
Note that
,
,
and
include twice the border width.
GL_INVALID_OPERATION
is generated if the texture array has not
been defined by a previous
glTexImage3D
or
glTexStorage3D
operation.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
, or
GL_UNSIGNED_SHORT_5_6_5_REV
and
format
is not
GL_RGB
.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
and
format
is neither
GL_RGBA
nor
GL_BGRA
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glTexSubImage3D
