# glTexSubImage2D

specify a two-dimensional texture subimage

## Signature

glTexSubImage2D( GLenum ( target ) , GLint ( level ) , GLint ( xoffset ) , GLint ( yoffset ) , GLsizei ( width ) , GLsizei ( height ) , GLenum ( format ) , GLenum ( type ) , const GLvoid * ( data ) )-> void
glTexSubImage2D( type , )
glTexSubImage2Df( )
glTexSubImage2Di( )
glTexSubImage2Ds( )
glTexSubImage2Dui( )
glTexSubImage2Dus( )

## Parameters

VariablesDescription
target
Specifies the target texture. Must be GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , or GL_TEXTURE_1D_ARRAY .
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED , GL_RG , GL_RGB , GL_BGR , GL_RGBA , and GL_BGRA .
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE , GL_BYTE , GL_UNSIGNED_SHORT , GL_SHORT , GL_UNSIGNED_INT , GL_INT , GL_FLOAT , GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , GL_UNSIGNED_SHORT_5_6_5_REV , GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , and GL_UNSIGNED_INT_2_10_10_10_REV .
data
Specifies a pointer to the image data in memory.

## Description

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled.
glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional or one-dimensional arary texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and $\mathit{xoffset}+\mathit{width}-1$ , inclusive, and y indices yoffset and $\mathit{yoffset}+\mathit{height}-1$ , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer ) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.

## Notes

glPixelStore modes affect texture images.
glTexSubImage2D specifies a two-dimensional subtexture for the current texture unit, specified with glActiveTexture .

## Errors

GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , or GL_TEXTURE_1D_ARRAY .
GL_INVALID_ENUM is generated if format is not an accepted format constant.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than ${\mathit{log}}_{2}$ max , where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if $\mathit{xoffset}<-\mathit{b}$ , $\left(\mathit{xoffset}+\mathit{width}\right)>\left(\mathit{w}-\mathit{b}\right)$ , $\mathit{yoffset}<-\mathit{b}$ , or $\left(\mathit{yoffset}+\mathit{height}\right)>\left(\mathit{h}-\mathit{b}\right)$ , where $\mathit{w}$ is the GL_TEXTURE_WIDTH , $\mathit{h}$ is the GL_TEXTURE_HEIGHT , and $\mathit{b}$ is the border width of the texture image being modified. Note that $\mathit{w}$ and $\mathit{h}$ include twice the border width.
GL_INVALID_VALUE is generated if width or height is less than 0.
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D operation.
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB .
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA .
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type .

## Associated Gets

glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING

## Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glTexSubImage2D
OpenGLContext OpenGLContext/texture.py Lines: 108
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 262
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 941
{LGPL} PyMT pymt/texture.py Lines: 18, 324
Visvis core/baseTexture.py Lines: 396
Visvis text/text_base.py Lines: 97