specify a two-dimensional texture subimage
Signature
glTexSubImage2D(
GLenum (
target
)
,
GLint (
level
)
,
GLint (
xoffset
)
,
GLint (
yoffset
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLenum (
format
)
,
GLenum (
type
)
,
const GLvoid * (
data
)
)-> void
glTexSubImage2D(
target
,
level
,
xoffset
,
yoffset
,
width
,
height
,
format
,
type
,
pixels
)
glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2Df(
target
,
level
,
xoffset
,
yoffset
,
format
,
pixels
)
glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2Di(
target
,
level
,
xoffset
,
yoffset
,
format
,
pixels
)
glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2Ds(
target
,
level
,
xoffset
,
yoffset
,
format
,
pixels
)
glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
Parameters
Description
Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is enabled.
To enable and disable two-dimensional texturing, call
glEnable
and
glDisable
with argument
GL_TEXTURE_2D
.
glTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional
texture image.
The texels referenced by
data
replace the portion of the
existing texture array with x indices
xoffset
and
,
inclusive,
and y indices
yoffset
and
,
inclusive.
This region may not include any texels outside the range of the
texture array as it was originally specified.
It is not an error to specify a subtexture with zero width or height, but
such a specification has no effect.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target
(see
glBindBuffer
) while a texture image is
specified,
data
is treated as a byte offset into the buffer object's data store.
Notes
glTexSubImage2D
is available only if the GL version is 1.1 or greater.
Texturing has no effect in color index mode.
glPixelStore
and
glPixelTransfer
modes affect texture images
in exactly the way they affect
glDrawPixels
.
Formats
GL_BGR
, and
GL_BGRA
and types
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, and
GL_UNSIGNED_INT_2_10_10_10_REV
are available only if the GL version
is 1.2 or greater.
For OpenGL versions 1.3 and greater, or when the
ARB_multitexture
extension is supported,
glTexSubImage2D
specifies a two-dimensional subtexture for the current texture unit,
specified with
glActiveTexture
.
When the
ARB_imaging
extension is supported, the RGBA components
specified in
data
may be processed by the imaging pipeline. See
glTexImage1D
for specific details.
Errors
GL_INVALID_ENUM
is generated if
target
is not
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_ENUM
is generated if
format
is not an accepted
format constant.
GL_INVALID_ENUM
is generated if
type
is not a type constant.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
level
is greater
than
max
,
where
max
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
,
,
or
,
where
is the
GL_TEXTURE_WIDTH
,
is the
GL_TEXTURE_HEIGHT
, and
is the border width
of the texture image being modified.
Note that
and
include twice the border width.
GL_INVALID_OPERATION
is generated if the texture array has not
been defined by a previous
glTexImage2D
operation.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
, or
GL_UNSIGNED_SHORT_5_6_5_REV
and
format
is not
GL_RGB
.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
and
format
is neither
GL_RGBA
nor
GL_BGRA
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and
data
is not evenly divisible
into the number of bytes needed to store in memory a datum indicated by
type
.
GL_INVALID_OPERATION
is generated if
glTexSubImage2D
is executed
between the execution of
glBegin
and the corresponding
execution of
glEnd
.
Associated Gets
glIsEnabled
with argument
GL_TEXTURE_2D
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glTexSubImage2D