control the front and/or back writing of individual bits in the stencil planes
Signature
Parameters
Description
glStencilMaskSeparate
controls the writing of individual bits in the stencil planes.
The least significant
bits of
mask
,
where
is the number of bits in the stencil buffer,
specify a mask.
Where a 1 appears in the mask,
it's possible to write to the corresponding bit in the stencil buffer.
Where a 0 appears,
the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
There can be two separate
mask
writemasks; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
glStencilMask
sets both front
and back stencil writemasks to the same values, as if
glStencilMaskSeparate
were called
with
face
set to
GL_FRONT_AND_BACK
.
Errors
GL_INVALID_ENUM
is generated if
face
is not one of the accepted tokens.
Associated Gets
See Also
Copyright
Copyright
2006 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
