change an active shader storage block binding
Signature
glShaderStorageBlockBinding(
GLuint (
program
)
,
GLuint (
storageBlockIndex
)
,
GLuint (
storageBlockBinding
)
)-> void
Parameters
Description
glShaderStorageBlockBinding
, changes the active
shader storage block with an assigned index of
storageBlockIndex
in program object
program
.
storageBlockIndex
must be an active shader storage block
index in
program
.
storageBlockBinding
must be less than the value of
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
.
If successful,
glShaderStorageBinding
specifies that
program
will use the data store of
the buffer object bound to the binding point
storageBlockBinding
to read
and write the values of the buffer variables in the shader storage block identified by
storageBlockIndex
.
Errors
GL_INVALID_VALUE
is generated if
attribindex
is greater than
or equal to the value of
GL_MAX_VERTEX_ATTRIBS
.
GL_INVAILD_VALUE
is generated if
bindingindex
is greater than
or equal to the value of
GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
Associated Gets
glGet
with arguments
GL_SHADER_STORAGE_BUFFER_BINDING
,
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
,
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
,
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
or
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
,
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
, or
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
.
Copyright
Copyright
2012 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.