read a block of pixels from the frame buffer
Signature
glReadPixels(
GLint (
x
)
,
GLint (
y
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLenum (
format
)
,
GLenum (
type
)
,
GLvoid * (
data
)
)-> void
glReadPixels(
x
,
y
,
width
,
height
,
format
,
type
,
outputType
= <type 'str'>
)
Read specified pixels from the current display buffer x,y,width,height -- location and dimensions of the image to read from the buffer format -- pixel format for the resulting data type -- data-format for the resulting data outputType -- default (str) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glReadPixelsf(
x
,
y
,
width
,
height
,
format
,
type
= GL_FLOAT
)
Read specified pixels from the current display buffer This typed version returns data in your specified default array data-type format
glReadPixelsi(
x
,
y
,
width
,
height
,
format
,
type
= GL_INT
)
Read specified pixels from the current display buffer This typed version returns data in your specified default array data-type format
glReadPixelss(
x
,
y
,
width
,
height
,
format
,
type
= GL_SHORT
)
Read specified pixels from the current display buffer This typed version returns data in your specified default array data-type format
Parameters
Description
glReadPixels
returns pixel data from the frame buffer,
starting with the pixel whose lower left corner
is at location (
x
,
y
),
into client memory starting at location
data
.
Several parameters control the processing of the pixel data before
it is placed into client memory.
These parameters are set with three commands:
glPixelStore
,
glPixelTransfer
, and
glPixelMap
.
This reference page describes the effects on
glReadPixels
of most,
but not all of the parameters specified by these three commands.
If a non-zero named buffer object is bound to the
GL_PIXEL_PACK_BUFFER
target
(see
glBindBuffer
) while a block of pixels is
requested,
data
is treated as a byte offset into the buffer object's data store
rather than a pointer to client memory.
When the
ARB_imaging
extension is supported, the pixel data may
be processed by additional operations including color table lookup,
color matrix transformations, convolutions, histograms, and minimum and
maximum pixel value computations.
glReadPixels
returns values from each pixel with lower left corner at
for
and
.
This pixel is said to be the
th
pixel in the
th
row.
Pixels are returned in row order from the lowest to the highest row,
left to right in each row.
format
specifies the format for the returned pixel values;
accepted values are:
- GL_COLOR_INDEX
-
Color indices are read from the color buffer selected by glReadBuffer . Each index is converted to fixed point, shifted left or right depending on the value and sign of GL_INDEX_SHIFT , and added to GL_INDEX_OFFSET . If GL_MAP_COLOR is GL_TRUE , indices are replaced by their mappings in the table GL_PIXEL_MAP_I_TO_I .
- GL_STENCIL_INDEX
-
Stencil values are read from the stencil buffer. Each index is converted to fixed point, shifted left or right depending on the value and sign of GL_INDEX_SHIFT , and added to GL_INDEX_OFFSET . If GL_MAP_STENCIL is GL_TRUE , indices are replaced by their mappings in the table GL_PIXEL_MAP_S_TO_S .
- GL_DEPTH_COMPONENT
-
Depth values are read from the depth buffer. Each component is converted to floating point such that the minimum depth value maps to 0 and the maximum value maps to 1. Each component is then multiplied by GL_DEPTH_SCALE , added to GL_DEPTH_BIAS , and finally clamped to the range .
- GL_RED
- GL_GREEN
- GL_BLUE
- GL_ALPHA
- GL_RGB
- GL_BGR
- GL_RGBA
- GL_BGRA
- GL_LUMINANCE
- GL_LUMINANCE_ALPHA
-
Processing differs depending on whether color buffers store color indices or RGBA color components. If color indices are stored, they are read from the color buffer selected by glReadBuffer . Each index is converted to fixed point, shifted left or right depending on the value and sign of GL_INDEX_SHIFT , and added to GL_INDEX_OFFSET . Indices are then replaced by the red, green, blue, and alpha values obtained by indexing the tables GL_PIXEL_MAP_I_TO_R , GL_PIXEL_MAP_I_TO_G , GL_PIXEL_MAP_I_TO_B , and GL_PIXEL_MAP_I_TO_A . Each table must be of size , but may be different for different tables. Before an index is used to look up a value in a table of size , it must be masked against .If RGBA color components are stored in the color buffers, they are read from the color buffer selected by glReadBuffer . Each color component is converted to floating point such that zero intensity maps to 0.0 and full intensity maps to 1.0. Each component is then multiplied by GL_c_SCALE and added to GL_c_BIAS , where c is RED, GREEN, BLUE, or ALPHA. Finally, if GL_MAP_COLOR is GL_TRUE , each component is clamped to the range , scaled to the size of its corresponding table, and is then replaced by its mapping in the table GL_PIXEL_MAP_c_TO_c , where c is R, G, B, or A.Unneeded data is then discarded. For example, GL_RED discards the green, blue, and alpha components, while GL_RGB discards only the alpha component. GL_LUMINANCE computes a single-component value as the sum of the red, green, and blue components, and GL_LUMINANCE_ALPHA does the same, while keeping alpha as a second value. The final values are clamped to the range .
The shift,
scale,
bias,
and lookup factors just described are all specified by
glPixelTransfer
.
The lookup table contents themselves are specified by
glPixelMap
.
Finally, the indices or components
are converted to the proper format,
as specified by
type
.
If
format
is
GL_COLOR_INDEX
or
GL_STENCIL_INDEX
and
type
is not
GL_FLOAT
,
each index is masked with the mask value given in the following table.
If
type
is
GL_FLOAT
, then each integer index is converted to
single-precision floating-point format.
If
format
is
GL_RED
,
GL_GREEN
,
GL_BLUE
,
GL_ALPHA
,
GL_RGB
,
GL_BGR
,
GL_RGBA
,
GL_BGRA
,
GL_LUMINANCE
, or
GL_LUMINANCE_ALPHA
and
type
is not
GL_FLOAT
,
each component is multiplied by the multiplier shown in the following table.
If type is
GL_FLOAT
, then each component is passed as is
(or converted to the client's single-precision floating-point format if
it is different from the one used by the GL).
| type | Index Mask | Component Conversion |
|---|---|---|
| GL_UNSIGNED_BYTE | ||
| GL_BYTE | ||
| GL_BITMAP | ||
| GL_UNSIGNED_SHORT | ||
| GL_SHORT | ||
| GL_UNSIGNED_INT | ||
| GL_INT | ||
| GL_FLOAT | none |
Return values are placed in memory as follows.
If
format
is
GL_COLOR_INDEX
,
GL_STENCIL_INDEX
,
GL_DEPTH_COMPONENT
,
GL_RED
,
GL_GREEN
,
GL_BLUE
,
GL_ALPHA
, or
GL_LUMINANCE
,
a single value is returned and the data for the
th
pixel in the
th
row
is placed in location
.
GL_RGB
and
GL_BGR
return three values,
GL_RGBA
and
GL_BGRA
return four values,
and
GL_LUMINANCE_ALPHA
returns two values for each pixel,
with all values corresponding to a single pixel occupying contiguous space
in
data
.
Storage parameters set by
glPixelStore
,
such as
GL_PACK_LSB_FIRST
and
GL_PACK_SWAP_BYTES
,
affect the way that data is written into memory.
See
glPixelStore
for a description.
Notes
Values for pixels that lie outside the window
connected to the current GL context are undefined.
If an error is generated,
no change is made to the contents of
data
.
Errors
GL_INVALID_ENUM
is generated if
type
is
GL_BITMAP
and
format
is
not
GL_COLOR_INDEX
or
GL_STENCIL_INDEX
.
GL_INVALID_OPERATION
is generated if
format
is
GL_COLOR_INDEX
and the color buffers store RGBA color components.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
, or
GL_UNSIGNED_SHORT_5_6_5_REV
and
format
is not
GL_RGB
.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
and
format
is neither
GL_RGBA
nor
GL_BGRA
.
The formats
GL_BGR
, and
GL_BGRA
and types
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, and
GL_UNSIGNED_INT_2_10_10_10_REV
are available only if the GL version
is 1.2 or greater.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and
data
is not evenly divisible
into the number of bytes needed to store in memory a datum indicated by
type
.
GL_INVALID_OPERATION
is generated if
glReadPixels
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glReadPixels