place a marker in the feedback buffer
Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN .
Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK . When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. See the glFeedbackBuffer reference page for a description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN . The order of glPassThrough commands with respect to the specification of graphics primitives is maintained.
glPassThrough is ignored if the GL is not in feedback mode.
glGet with argument GL_RENDER_MODE
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/ .
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
OpenGLContext tests/feedback_mode.py Lines: 14, 37