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glGetString

return a string describing the current GL connection

Signature

glGetString( GLenum ( name ) )-> const GLubyte*
glGetString( name ) -> <class 'ctypes.c_char_p'>
glGetString( constant ) -> Current string value
glGetStringi( GLenum ( name ) , GLuint ( index ) )-> const GLubyte*
glGetStringi( name , index ) -> <class 'ctypes.c_char_p'>

Parameters

VariablesDescription
name
Specifies a symbolic constant, one of GL_VENDOR , GL_RENDERER , GL_VERSION , or GL_SHADING_LANGUAGE_VERSION . Additionally, glGetStringi accepts the GL_EXTENSIONS token.
index
For glGetStringi , specifies the index of the string to return.

Description

glGetString returns a pointer to a static string describing some aspect of the current GL connection. name can be one of the following:
GL_VENDOR
Returns the company responsible for this GL implementation. This name does not change from release to release.
GL_RENDERER
Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.
GL_VERSION
Returns a version or release number.
GL_SHADING_LANGUAGE_VERSION
Returns a version or release number for the shading language.
glGetStringi returns a pointer to a static string indexed by index . name can be one of the following:
GL_EXTENSIONS
For glGetStringi only, returns the extension string supported by the implementation at index .
Strings GL_VENDOR and GL_RENDERER together uniquely specify a platform. They do not change from release to release and should be used by platform-recognition algorithms.
The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. The version number uses one of these forms:
major_number.minor_number major_number.minor_number.release_number
Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.
All strings are null-terminated.

Notes

If an error is generated, glGetString returns 0.
The client and server may support different versions. glGetString always returns a compatible version number. The release number always describes the server.

Errors

GL_INVALID_ENUM is generated if name is not an accepted value.
GL_INVALID_VALUE is generated by glGetStringi if index is outside the valid range for indexed state name .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glGetString
OpenGLContext tests/glget_with_fonts.py Lines: 39, 42
OpenGLContext OpenGLContext/extensionmanager.py Lines: 2, 88
OpenGLContext OpenGLContext/debug/state.py Lines: 38
OpenGL-Demo PyOpenGL-Demo/GLUT/gears.py Lines: 273, 274, 275, 276
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson45.py Lines: 264
{LGPL} VisionEgg VisionEgg/PlatformDependent.py Lines: 222, 223
{LGPL} VisionEgg VisionEgg/Core.py Lines: 325, 326, 327
{LGPL} VisionEgg test/opengl_info.py Lines: 90, 91, 92, 94
{LGPL} PyMT pymt/tools/benchmark.py Lines: 240, 241, 242
{LGPL} PyMT pymt/tools/dump.py Lines: 49, 50, 51, 52
{LGPL} PyMT pymt/ui/window/__init__.py Lines: 18, 297
{GPL} GLChess src/lib/gtkui/chessview.py Lines: 126, 127, 128, 129
Visvis core/misc.py Lines: 58, 62, 63, 64, 65
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