Previous: glGetShaderPrecisionFormat Table of Contents (GL) Next: glGetString

glGetShaderSource

Returns the source code string from a shader object

Signature

glGetShaderSource( GLuint ( shader ) , GLsizei ( bufSize ) , GLsizei *( length ) , GLchar *( source ) )-> void
glGetShaderSource( shader , bufSize , length , source )
Retrieve the program/shader's source code as a Python string

    returns string which is '' if no source code
    

Parameters

VariablesDescription
shader
Specifies the shader object to be queried.
bufSize
Specifies the size of the character buffer for storing the returned source code string.
length
Returns the length of the string returned in source (excluding the null terminator).
source
Specifies an array of characters that is used to return the source code string.

Description

glGetShaderSource returns the concatenation of the source code strings from the shader object specified by shader . The source code strings for a shader object are the result of a previous call to glShaderSource . The string returned by the function will be null terminated.
glGetShaderSource returns in source as much of the source code string as it can, up to a maximum of bufSize characters. The number of characters actually returned, excluding the null termination character, is specified by length . If the length of the returned string is not required, a value of NULL can be passed in the length argument. The size of the buffer required to store the returned source code string can be obtained by calling glGetShader with the value GL_SHADER_SOURCE_LENGTH .

Errors

GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_VALUE is generated if bufSize is less than 0.

Associated Gets

glGetShader with argument GL_SHADER_SOURCE_LENGTH

See Also

Previous: glGetShaderPrecisionFormat Table of Contents (GL) Next: glGetString