Specifies the maximum number of values that can be written into buffer .
Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D , GL_3D , GL_3D_COLOR , GL_3D_COLOR_TEXTURE , and GL_4D_COLOR_TEXTURE are accepted.
Returns the feedback data.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.