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glEdgeFlag

flag edges as either boundary or nonboundary

Deprecation Notice

Note that this function has been marked deprecated in the OpenGL 3.0 specification. You should not be using this function in new code, though it will likely be supported by most implementations via the GL_ARB_compatibility extension. For more information on OpenGL 3.x deprecations, see the deprecations page.

Signature

glEdgeFlag( GLboolean ( flag ) )-> void
glEdgeFlag( flag )
glEdgeFlag( GLboolean(flag) ) -> None
glEdgeFlagv( const GLboolean * ( flag ) )-> void
glEdgeFlagv( flag )
glEdgeFlagv( POINTER(GLboolean)(flag) ) -> None

Parameters

VariablesDescription
flag
Specifies the current edge flag value, either GL_TRUE or GL_FALSE . The initial value is GL_TRUE .

Parameters

flag
Specifies a pointer to an array that contains a single boolean element, which replaces the current edge flag value.

Description

Each vertex of a polygon, separate triangle, or separate quadrilateral specified between a glBegin / glEnd pair is marked as the start of either a boundary or nonboundary edge. If the current edge flag is true when the vertex is specified, the vertex is marked as the start of a boundary edge. Otherwise, the vertex is marked as the start of a nonboundary edge. glEdgeFlag sets the edge flag bit to GL_TRUE if flag is GL_TRUE and to GL_FALSE otherwise.
The vertices of connected triangles and connected quadrilaterals are always marked as boundary, regardless of the value of the edge flag.
Boundary and nonboundary edge flags on vertices are significant only if GL_POLYGON_MODE is set to GL_POINT or GL_LINE . See glPolygonMode .

Notes

The current edge flag can be updated at any time. In particular, glEdgeFlag can be called between a call to glBegin and the corresponding call to glEnd .

Associated Gets

glGet with argument GL_EDGE_FLAG

See Also

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