render primitives from array data
Signature
Parameters
| Variables | Description |
|---|---|
| mode |
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_LINES
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_TRIANGLES
,
GL_QUAD_STRIP
,
GL_QUADS
,
and
GL_POLYGON
are accepted.
|
| start |
Specifies the minimum array index contained in
indices
.
|
| end |
Specifies the maximum array index contained in
indices
.
|
| count |
Specifies the number of elements to be rendered.
|
| type |
Specifies the type of the values in
indices
. Must be one of
GL_UNSIGNED_BYTE
,
GL_UNSIGNED_SHORT
, or
GL_UNSIGNED_INT
.
|
| indices |
Specifies a pointer to the location where the indices are stored.
|
Description
glDrawRangeElements
is a restricted form of
glDrawElements
.
mode
,
start
,
end
,
and
count
match the corresponding arguments to
glDrawElements
, with
the additional constraint that all values in the arrays
count
must lie
between
start
and
end
, inclusive.
Implementations denote recommended maximum amounts of vertex and
index data,
which may be queried by calling
glGet
with argument
GL_MAX_ELEMENTS_VERTICES
and
GL_MAX_ELEMENTS_INDICES
.
If
is greater than the value of
GL_MAX_ELEMENTS_VERTICES
, or if
count
is greater than the value of
GL_MAX_ELEMENTS_INDICES
, then the call may operate at reduced
performance. There is no requirement that all vertices in the range
be referenced. However, the implementation may
partially process unused vertices, reducing performance from what could
be achieved with an optimal index set.
When
glDrawRangeElements
is called, it uses
count
sequential elements from an
enabled array, starting at
start
to construct a sequence of
geometric primitives.
mode
specifies what kind of primitives are
constructed, and how the array elements construct these primitives. If
more than one array is enabled, each is used. If
GL_VERTEX_ARRAY
is not enabled, no geometric primitives are
constructed.
Vertex attributes that are modified by
glDrawRangeElements
have an
unspecified value after
glDrawRangeElements
returns. For example, if
GL_COLOR_ARRAY
is enabled, the value of the current color is
undefined after
glDrawRangeElements
executes. Attributes that aren't
modified maintain their previous values.
Notes
glDrawRangeElements
is available only if the GL version is 1.2 or greater.
glDrawRangeElements
is included in display lists. If
glDrawRangeElements
is entered into a
display list,
the necessary array data (determined by the array pointers and
enables) is also
entered into the display list. Because the array pointers and
enables are client-side state, their values affect display lists
when the lists are created, not when the lists are executed.
Errors
It is an error for indices to lie outside the range
,
but implementations may not check for this situation. Such indices
cause implementation-dependent behavior.
GL_INVALID_ENUM
is generated if
mode
is not an accepted value.
GL_INVALID_VALUE
is generated if
count
is negative.
GL_INVALID_VALUE
is generated if
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an
enabled array or the element array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if
glDrawRangeElements
is executed between
the execution of
glBegin
and the corresponding
glEnd
.
Associated Gets
glGet
with argument
GL_MAX_ELEMENTS_VERTICES
glGet
with argument
GL_MAX_ELEMENTS_INDICES
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.