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glDrawElements

render primitives from array data

Signature

glDrawElements( GLenum ( mode ) , GLsizei ( count ) , GLenum ( type ) , const GLvoid * ( indices ) )-> void
glDrawElements( mode , count , type , indices )
glDrawElementsui( mode , indices )
glDrawElementsus( mode , indices )

Parameters

VariablesDescription
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_LINE_STRIP_ADJACENCY , GL_LINES_ADJACENCY , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_TRIANGLE_STRIP_ADJACENCY , GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices . Must be one of GL_UNSIGNED_BYTE , GL_UNSIGNED_SHORT , or GL_UNSIGNED_INT .
indices
Specifies a pointer to the location where the indices are stored.

Description

glDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glDrawElements .
When glDrawElements is called, it uses count sequential elements from an enabled array, starting at indices to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed and how the array elements construct these primitives. If more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements returns. Attributes that aren't modified maintain their previous values.

Notes

GL_LINE_STRIP_ADJACENCY , GL_LINES_ADJACENCY , GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.

See Also

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDrawElements
OpenGLContext tests/shader_12.py Lines: 313
OpenGLContext tests/shader_8.py Lines: 244
OpenGLContext tests/shader_7.py Lines: 326
OpenGLContext tests/shader_11.py Lines: 306
OpenGLContext tests/shader_10.py Lines: 321
OpenGLContext tests/twitchtest.py Lines: 40, 50
OpenGLContext tests/shader_9.py Lines: 376
OpenGLContext tests/shader_6.py Lines: 307
OpenGLContext tests/shader_sphere.py Lines: 110
OpenGLContext OpenGLContext/scenegraph/quadrics.py Lines: 62
Gloopy gloopy/view/render.py Lines: 140
Visvis utils/cropper.py Lines: 377, 403, 410, 433
Visvis wobjects/polygonalModeling.py Lines: 1060
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