specify which color buffers are to be drawn into
Signature
Parameters
Description
When colors are written to the frame buffer,
they are written into the color buffers specified by
glDrawBuffer
.
The specifications are as follows:
- GL_NONE
-
No color buffers are written.
- GL_FRONT_LEFT
-
Only the front left color buffer is written.
- GL_FRONT_RIGHT
-
Only the front right color buffer is written.
- GL_BACK_LEFT
-
Only the back left color buffer is written.
- GL_BACK_RIGHT
-
Only the back right color buffer is written.
- GL_FRONT
-
Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written.
- GL_BACK
-
Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written.
- GL_LEFT
-
Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written.
- GL_RIGHT
-
Only the front right and back right color buffers are written. If there is no back right color buffer, only the front right color buffer is written.
- GL_FRONT_AND_BACK
-
All the front and back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front left color buffer is written.
If more than one color buffer is selected for drawing,
then blending or logical operations are computed and applied independently
for each color buffer and can produce different results in each buffer.
Monoscopic contexts include only
left
buffers, and stereoscopic contexts include both
left
and
right
buffers.
Likewise, single-buffered contexts include only
front
buffers, and double-buffered contexts include both
front
and
back
buffers.
The context is selected at GL initialization.
Errors
GL_INVALID_ENUM
is generated if
mode
is not an accepted value.
GL_INVALID_OPERATION
is generated if none of the buffers indicated
by
mode
exists.
Associated Gets
glGet
with argument
GL_DRAW_BUFFER
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDrawBuffer