Detaches a shader object from a program object to which it is attached
Specifies the program object from which to detach the shader object.
Specifies the shader object to be detached.
glDetachShader detaches the shader object specified by shader from the program object specified by program . This command can be used to undo the effect of the command glAttachShader .
GL_INVALID_VALUE is generated if either program or shader is a value that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
glGetAttachedShaders with the handle of a valid program object
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