glDepthRangeArray

specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports

Signature

glDepthRangeArray( )->
glDepthRangeArrayv( GLuint ( first ) , GLsizei ( count ) , const GLdouble *( v ) )-> void
glDepthRangeArrayv( first , count , v )

Parameters

VariablesDescription
first
Specifies the index of the first viewport whose depth range to update.
count
Specifies the number of viewports whose depth range to update.
v
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.