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glDeleteTextures

delete named textures

Signature

glDeleteTextures( GLsizei ( n ) , const GLuint * ( textures ) )-> void
glDeleteTextures( n , textures )
Delete specified set of textures

Parameters

VariablesDescription
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures . After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures ). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

See Also

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDeleteTextures
OpenGLContext OpenGLContext/texture.py Lines: 13, 14
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/glCamera.py Lines: 78, 80, 82, 84
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 434
{LGPL} VisionEgg VisionEgg/Gratings.py Lines: 311, 615
{LGPL} PyMT pymt/texture.py Lines: 18, 70, 72
{LGPL} pygl2d pygl2d/font.py Lines: 22
Visvis core/line.py Lines: 123
Visvis core/baseTexture.py Lines: 515
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