Deletes a shader object
Specifies the shader object to be deleted.
glDeleteShader frees the memory and invalidates the name associated with the shader object specified by shader . This command effectively undoes the effects of a call to glCreateShader .
If a shader object to be deleted is attached to a program object, it will be flagged for deletion, but it will not be deleted until it is no longer attached to any program object, for any rendering context (i.e., it must be detached from wherever it was attached before it will be deleted). A value of 0 for shader will be silently ignored.
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
glGetAttachedShaders with the program object to be queried
Copyright 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/ .
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 496