delete named buffer objects
Specifies the number of buffer objects to be deleted.
Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers . After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers ). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
Copyright 2005 Addison-Wesley. Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/ .
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.