glCopyTexSubImage3D

copy a three-dimensional texture subimage

Signature

glCopyTexSubImage3D( GLenum ( target ) , GLint ( level ) , GLint ( xoffset ) , GLint ( yoffset ) , GLint ( zoffset ) , GLint ( x ) , GLint ( y ) , GLsizei ( width ) , GLsizei ( height ) )-> void
glCopyTexSubImage3D( x , y , )

Parameters

VariablesDescription
target
Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY .
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
x, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.

Description

glCopyTexSubImage3D replaces a rectangular portion of a three-dimensional or two-dimensional array texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage3D ).
The screen-aligned pixel rectangle with lower left corner at ( x , y ) and with width width and height height replaces the portion of the texture array with x indices xoffset through $\mathit{xoffset}+\mathit{width}-1$ , inclusive, and y indices yoffset through $\mathit{yoffset}+\mathit{height}-1$ , inclusive, at z index zoffset and at the mipmap level specified by level .
The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range $\left[0,1\right]$ and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat , width , height , depth , or border parameters of the specified texture array or to texel values outside the specified subregion.

Notes

glPixelStore modes affect texture images.

Errors

GL_INVALID_ENUM is generated if / target is not GL_TEXTURE_3D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage3D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if $\mathit{level}>{\mathit{log}}_{2}\left(\mathit{max}\right)$ , where $\mathit{max}$ is the returned value of GL_MAX_3D_TEXTURE_SIZE if target is GL_TEXTURE_3D or the returned value of GL_MAX_ARRAY_TEXTURE_LAYERS if target is GL_TEXTURE_2D_ARRAY .
GL_INVALID_VALUE is generated if $\mathit{xoffset}<0$ , $\left(\mathit{xoffset}+\mathit{width}\right)>\mathit{w}$ , $\mathit{yoffset}<0$ , $\left(\mathit{yoffset}+\mathit{height}\right)>\mathit{h}$ , $\mathit{zoffset}<0$ , or $\left(\mathit{zoffset}+1\right)>\mathit{d}$ , where $\mathit{w}$ is the GL_TEXTURE_WIDTH , $\mathit{h}$ is the GL_TEXTURE_HEIGHT , $\mathit{d}$ is the GL_TEXTURE_DEPTH and of the texture image being modified. Note that $\mathit{w}$ , $\mathit{h}$ , and $\mathit{d}$ include twice the border width.