copy a three-dimensional texture subimage
Signature
Parameters
Description
glCopyTexSubImage3D
replaces a rectangular portion of a three-dimensional
texture image with pixels from the current
GL_READ_BUFFER
(rather
than from main memory, as is the case for
glTexSubImage3D
).
The screen-aligned pixel rectangle with lower left corner at
(
x
,\
y
) and with
width
width
and height
height
replaces the portion of the
texture array with x indices
xoffset
through
,
inclusive, and y indices
yoffset
through
,
inclusive, at z index
zoffset
and at the mipmap level specified by
level
.
The pixels in the rectangle are processed exactly as if
glCopyPixels
had been called, but the process stops just before
final conversion.
At this point, all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not include any texels
outside the texture array as it was originally specified.
It is not an error to specify a subtexture with zero width or height, but
such a specification has no effect.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the read window associated with the current
rendering context, then the values obtained for those pixels are undefined.
No change is made to the
internalformat
,
width
,
height
,
depth
, or
border
parameters of the specified texture
array or to texel values outside the specified subregion.
Notes
glCopyTexSubImage3D
is available only if the GL version is 1.2 or greater.
Texturing has no effect in color index mode.
glPixelStore
and
glPixelTransfer
modes affect texture images
in exactly the way they affect
glDrawPixels
.
When the
ARB_imaging
extension is supported, the RGBA components
copied from the framebuffer may be processed by the imaging pipeline, as
if they were a two-dimensional texture. See
glTexImage2D
for
specific details.
Errors
GL_INVALID_OPERATION
is generated if the texture array has not
been defined by a previous
glTexImage3D
operation.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
,
where
is the returned value of
GL_MAX_3D_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
,
,
,
,
or
,
where
is the
GL_TEXTURE_WIDTH
,
is the
GL_TEXTURE_HEIGHT
,
is the
GL_TEXTURE_DEPTH
,
and
is the
GL_TEXTURE_BORDER
of the texture image being modified.
Note that
,
,
and
include twice the border width.
GL_INVALID_OPERATION
is generated if
glCopyTexSubImage3D
is executed
between the execution of
glBegin
and the corresponding
execution of
glEnd
.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.