copy a two-dimensional texture subimage
Signature
Parameters
Description
glCopyTexSubImage2D
replaces a rectangular portion of a two-dimensional texture image or
cube-map texture image with pixels from the current
GL_READ_BUFFER
(rather than from main memory, as is the case for
glTexSubImage2D
).
The screen-aligned pixel rectangle with lower left corner at
and with
width
width
and height
height
replaces the portion of the
texture array with x indices
xoffset
through
,
inclusive, and y indices
yoffset
through
,
inclusive, at the mipmap level specified by
level
.
The pixels in the rectangle are processed exactly as if
glCopyPixels
had been called, but the process stops just before
final conversion.
At this point, all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not include any texels
outside the texture array as it was originally specified.
It is not an error to specify a subtexture with zero width or height, but
such a specification has no effect.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the read window associated with the current
rendering context, then the values obtained for those pixels are undefined.
No change is made to the
internalformat
,
width
,
height
, or
border
parameters of the specified texture
array or to texel values outside the specified subregion.
Notes
glCopyTexSubImage2D
is available only if the GL version is 1.1 or greater.
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, or
GL_PROXY_TEXTURE_CUBE_MAP
are available only if the GL version is 1.3
or greater.
Texturing has no effect in color index mode.
glPixelStore
and
glPixelTransfer
modes affect texture images
in exactly the way they affect
glDrawPixels
.
When the
ARB_imaging
extension is supported, the RGBA components
read from the framebuffer may be processed by the imaging pipeline. See
glTexImage1D
for specific details.
Errors
GL_INVALID_ENUM
is generated if
target
is not
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_OPERATION
is generated if the texture array has not been
defined by a previous
glTexImage2D
or
glCopyTexImage2D
operation.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
,
where
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
,
,
or
,
where
is the
GL_TEXTURE_WIDTH
,
is the
GL_TEXTURE_HEIGHT
,
and
is the
GL_TEXTURE_BORDER
of the texture image being modified.
Note that
and
include twice the border width.
GL_INVALID_OPERATION
is generated if
glCopyTexSubImage2D
is executed
between the execution of
glBegin
and the corresponding
execution of
glEnd
.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.