copy pixels into a 2D texture image
Signature
Parameters
Description
glCopyTexImage2D
defines a two-dimensional texture image, or cube-map texture image
with pixels from the current
GL_READ_BUFFER
.
The screen-aligned pixel rectangle with lower left corner at (
x
,
y
) and with a width of
and a height of
defines the texture array
at the mipmap level specified by
level
.
internalformat
specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if
glCopyPixels
had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
Pixel ordering is such that lower
and
screen coordinates correspond to
lower
and
texture coordinates.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
When
internalformat
is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
glPixelMap
function can be used to accomplish the conversion.
Notes
glCopyTexImage2D
is available only if the GL version is 1.1 or greater.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for
internalformat
.
An image with height or width of 0 indicates a NULL texture.
When the
ARB_imaging
extension is supported, the RGBA components read from the framebuffer may be processed by the imaging pipeline. See
glTexImage1D
for specific details.
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, or
GL_PROXY_TEXTURE_CUBE_MAP
are available only if the GL version is 1.3
or greater.
GL_DEPTH_COMPONENT
,
GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
,
and
GL_DEPTH_COMPONENT32
are available only if the GL version is 1.4
or greater.
The
GL_SRGB
,
GL_SRGB8
,
GL_SRGB_ALPHA
,
GL_SRGB8_ALPHA8
,
GL_SLUMINANCE
,
GL_SLUMINANCE8
,
GL_SLUMINANCE_ALPHA
, and
GL_SLUMINANCE8_ALPHA8
internal formats are only available if the GL version is 2.1 or greater. See
glTexImage2D
for specific details about sRGB conversion.
Errors
GL_INVALID_ENUM
is generated if
target
is not
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
level
is greater
than
,
where
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if non-power-of-two textures are not supported and the
width
or
depth
cannot be represented as
for some integer
.
GL_INVALID_VALUE
is generated if
border
is not 0 or 1.
GL_INVALID_VALUE
is generated if
internalformat
is not an
accepted format.
GL_INVALID_OPERATION
is generated if
glCopyTexImage2D
is executed
between the execution of
glBegin
and the corresponding
execution of
glEnd
.
GL_INVALID_OPERATION
is generated if
internalformat
is
GL_DEPTH_COMPONENT
,
GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
, or
GL_DEPTH_COMPONENT32
and there is no depth
buffer.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glCopyTexImage2D