# glCopyTexImage1D

copy pixels into a 1D texture image

## Signature

glCopyTexImage1D( GLenum ( target ) , GLint ( level ) , GLenum ( internalformat ) , GLint ( x ) , GLint ( y ) , GLsizei ( width ) , GLint ( border ) )-> void
glCopyTexImage1D( x , y , )

## Parameters

VariablesDescription
target
Specifies the target texture. Must be GL_TEXTURE_1D .
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformat
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED , GL_COMPRESSED_RG , GL_COMPRESSED_RGB , GL_COMPRESSED_RGBA . GL_COMPRESSED_SRGB , GL_COMPRESSED_SRGB_ALPHA . GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT32 , GL_RED , GL_RG , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , GL_RGBA16 , GL_SRGB , GL_SRGB8 , GL_SRGB_ALPHA , or GL_SRGB8_ALPHA8 .
x, y
Specify the window coordinates of the left corner of the row of pixels to be copied.
width
Specifies the width of the texture image. Must be 0 or ${2}^{\mathit{n}}+2\left(\mathit{border}\right)$ for some integer $\mathit{n}$ . The height of the texture image is 1.
border
Specifies the width of the border. Must be either 0 or 1.

## Description

glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER .
The screen-aligned pixel row with left corner at $\left(\mathit{x},\mathit{y}\right)$ and with a length of $\mathit{width}+2\left(\mathit{border}\right)$ defines the texture array at the mipmap level specified by level . internalformat specifies the internal format of the texture array.
The pixels in the row are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range $\left[0,1\right]$ and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower $\mathit{x}$ screen coordinates correspond to lower texture coordinates.
If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER .
When internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the glPixelMap function can be used to accomplish the conversion.

## Notes

1, 2, 3, and 4 are not accepted values for internalformat .
An image with 0 width indicates a NULL texture.

## Errors

GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than ${\mathit{log}}_{2}\mathit{max}$ , where $\mathit{max}$ is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if internalformat is not an allowable value.
GL_INVALID_VALUE is generated if width is less than 0 or greater than GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if non-power-of-two textures are not supported and the width cannot be represented as ${2}^{\mathit{n}}+2\left(\mathit{border}\right)$ for some integer value of n .
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_OPERATION is generated if internalformat is GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , or GL_DEPTH_COMPONENT32 and there is no depth buffer.