glClearBufferSubData( GLenum ( target ) , GLenum ( internalformat ) , GLintptr ( offset ) , GLsizeiptr ( size ) , GLenum ( format ) , GLenum ( type ) , const void * ( data ) )-> void
Specify the target of the operation. target must be one of the global buffer binding targets.
The internal format with which the data will be stored in the buffer object.
The offset, in basic machine units into the buffer object's data store at which to start filling.
The size, in basic machine units of the range of the data store to fill.
The format of the data in memory addressed by data .
The type of the data in memory addressed by data .
The address of a memory location storing the data to be replicated into the buffer's data store.