specify pixel arithmetic for RGB and alpha components separately
Signature
glBlendFuncSeparate(
GLenum (
srcRGB
)
,
GLenum (
dstRGB
)
,
GLenum (
srcAlpha
)
,
GLenum (
dstAlpha
)
)-> void
glBlendFuncSeparate(
sfactorRGB
,
dfactorRGB
,
sfactorAlpha
,
dfactorAlpha
)
glBlendFuncSeparate(GLenum(sfactorRGB), GLenum(dfactorRGB), GLenum(sfactorAlpha), GLenum(dfactorAlpha)) -> None
Parameters
| Variables | Description |
|---|---|
| srcRGB |
Specifies how the red, green, and blue blending factors are computed.
The following symbolic constants are accepted:
GL_ZERO
,
GL_ONE
,
GL_SRC_COLOR
,
GL_ONE_MINUS_SRC_COLOR
,
GL_DST_COLOR
,
GL_ONE_MINUS_DST_COLOR
,
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
,
GL_DST_ALPHA
,
GL_ONE_MINUS_DST_ALPHA
,
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
,
GL_ONE_MINUS_CONSTANT_ALPHA
, and
GL_SRC_ALPHA_SATURATE
.
The initial value is
GL_ONE
.
|
| dstRGB |
Specifies how the red, green, and blue destination blending factors are
computed. The following symbolic constants are accepted:
GL_ZERO
,
GL_ONE
,
GL_SRC_COLOR
,
GL_ONE_MINUS_SRC_COLOR
,
GL_DST_COLOR
,
GL_ONE_MINUS_DST_COLOR
,
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
,
GL_DST_ALPHA
,
GL_ONE_MINUS_DST_ALPHA
.
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
, and
GL_ONE_MINUS_CONSTANT_ALPHA
.
The initial value is
GL_ZERO
.
|
| srcAlpha |
Specified how the alpha source blending factor is computed. The same
symbolic constants are accepted as for
srcRGB
.
The initial value is
GL_ONE
.
|
| dstAlpha |
Specified how the alpha destination blending factor is computed. The same
symbolic constants are accepted as for
dstRGB
.
The initial value is
GL_ZERO
.
|
Description
In RGBA mode, pixels can be drawn using a function that blends
the incoming (source) RGBA values with the RGBA values
that are already in the frame buffer (the destination values).
Blending is initially disabled.
Use
glEnable
and
glDisable
with argument
GL_BLEND
to enable and disable blending.
glBlendFuncSeparate
defines the operation of blending when it is enabled.
srcRGB
specifies which method is used to scale the
source RGB-color components.
dstRGB
specifies which method is used to scale the
destination RGB-color components.
Likewise,
srcAlpha
specifies which method is used to scale the source alpha
color component, and
dstAlpha
specifies which method is used to scale the
destination alpha component.
The possible methods are described in the following table.
Each method defines four scale factors,
one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination
color components are referred to as
and
.
The color specified by
glBlendColor
is referred to as
.
They are understood to have integer values between 0 and
,
where
and
is the number of red,
green,
blue,
and alpha bitplanes.
Source and destination scale factors are referred to as
and
.
All scale factors have range
.
| Parameter | RGB Factor | Alpha Factor |
|---|---|---|
| GL_ZERO | ||
| GL_ONE | ||
| GL_SRC_COLOR | ||
| GL_ONE_MINUS_SRC_COLOR | ||
| GL_DST_COLOR | ||
| GL_ONE_MINUS_DST_COLOR | ||
| GL_SRC_ALPHA | ||
| GL_ONE_MINUS_SRC_ALPHA | ||
| GL_DST_ALPHA | ||
| GL_ONE_MINUS_DST_ALPHA | ||
| GL_CONSTANT_COLOR | ||
| GL_ONE_MINUS_CONSTANT_COLOR | ||
| GL_CONSTANT_ALPHA | ||
| GL_ONE_MINUS_CONSTANT_ALPHA | ||
| GL_SRC_ALPHA_SATURATE |
In the table,
To determine the blended RGBA values of a pixel when drawing in RGBA mode,
the system uses the following equations:
Despite the apparent precision of the above equations, blending arithmetic
is not exactly specified, because blending operates with imprecise integer
color values. However, a blend factor that should be equal to 1 is
guaranteed not to modify its multiplicand, and a blend factor equal to 0
reduces its multiplicand to 0. For example, when
srcRGB
is
GL_SRC_ALPHA
,
dstRGB
is
GL_ONE_MINUS_SRC_ALPHA
, and
is
equal to
,
the equations reduce to simple replacement:
Notes
glBlendFuncSeparate
is available only if the GL version is 1.4 or greater.
Incoming (source) alpha is correctly thought of as a material opacity,
ranging from 1.0
(
),
representing complete opacity,
to 0.0 (0), representing complete
transparency.
When more than one color buffer is enabled for drawing,
the GL performs blending separately for each enabled buffer,
using the contents of that buffer for destination color.
(See
glDrawBuffer
.)
Blending affects only RGBA rendering.
It is ignored by color index renderers.
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
,
GL_ONE_MINUS_CONSTANT_ALPHA
are available only
if the GL version is 1.4 or greater or if the
ARB_imaging
is
supported by your implementation.
GL_SRC_COLOR
and
GL_ONE_MINUS_SRC_COLOR
are valid only for
srcRGB
if the GL version is 1.4 or greater.
GL_DST_COLOR
and
GL_ONE_MINUS_DST_COLOR
are valid only for
dstRGB
if the GL version is 1.4 or greater.
Errors
GL_INVALID_OPERATION
is generated if
glBlendFuncSeparate
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_BLEND_SRC_RGB
glGet
with argument
GL_BLEND_SRC_ALPHA
glGet
with argument
GL_BLEND_DST_RGB
glGet
with argument
GL_BLEND_DST_ALPHA
glIsEnabled
with argument
GL_BLEND
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.