specify pixel arithmetic
Signature
Parameters
Description
In RGBA mode, pixels can be drawn using a function that blends
the incoming (source) RGBA values with the RGBA values
that are already in the frame buffer (the destination values).
Blending is initially disabled.
Use
glEnable
and
glDisable
with argument
GL_BLEND
to enable and disable blending.
glBlendFunc
defines the operation of blending when it is enabled.
sfactor
specifies which method is used to scale the
source color components.
dfactor
specifies which method is used to scale the
destination color components.
The possible methods are described in the following table.
Each method defines four scale factors,
one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination
color components are referred to as
and
.
The color specified by
glBlendColor
is referred to as
.
They are understood to have integer values between 0 and
,
where
and
is the number of red,
green,
blue,
and alpha bitplanes.
Source and destination scale factors are referred to as
and
.
The scale factors described in the table,
denoted
,
represent either source or destination factors.
All scale factors have range
.
| Parameter | |
|---|---|
| GL_ZERO | |
| GL_ONE | |
| GL_SRC_COLOR | |
| GL_ONE_MINUS_SRC_COLOR | |
| GL_DST_COLOR | |
| GL_ONE_MINUS_DST_COLOR | |
| GL_SRC_ALPHA | |
| GL_ONE_MINUS_SRC_ALPHA | |
| GL_DST_ALPHA | |
| GL_ONE_MINUS_DST_ALPHA | |
| GL_CONSTANT_COLOR | |
| GL_ONE_MINUS_CONSTANT_COLOR | |
| GL_CONSTANT_ALPHA | |
| GL_ONE_MINUS_CONSTANT_ALPHA | |
| GL_SRC_ALPHA_SATURATE |
In the table,
To determine the blended RGBA values of a pixel when drawing in RGBA mode,
the system uses the following equations:
Despite the apparent precision of the above equations,
blending arithmetic is not exactly specified,
because blending operates with imprecise integer color values.
However,
a blend factor that should be equal to 1
is guaranteed not to modify its multiplicand,
and a blend factor equal to 0 reduces its multiplicand to 0.
For example,
when
sfactor
is
GL_SRC_ALPHA
,
dfactor
is
GL_ONE_MINUS_SRC_ALPHA
,
and
is equal to
,
the equations reduce to simple replacement:
Examples
Transparency is best implemented using blend function
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
)
with primitives sorted from farthest to nearest.
Note that this transparency calculation does not require
the presence of alpha bitplanes in the frame buffer.
Blend function
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
)
is also useful for rendering antialiased points and lines
in arbitrary order.
Polygon antialiasing is optimized using blend function
(
GL_SRC_ALPHA_SATURATE
,
GL_ONE
)
with polygons sorted from nearest to farthest.
(See the
glEnable
,
glDisable
reference page and the
GL_POLYGON_SMOOTH
argument for information on polygon antialiasing.)
Destination alpha bitplanes,
which must be present for this blend function to operate correctly,
store the accumulated coverage.
Notes
Incoming (source) alpha is correctly thought of as a material opacity,
ranging from 1.0
(
),
representing complete opacity,
to 0.0 (0), representing complete
transparency.
When more than one color buffer is enabled for drawing,
the GL performs blending separately for each enabled buffer,
using the contents of that buffer for destination color.
(See
glDrawBuffer
.)
Blending affects only RGBA rendering.
It is ignored by color index renderers.
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
,
GL_ONE_MINUS_CONSTANT_ALPHA
are available only
if the GL version is 1.4 or greater or if the
ARB_imaging
is
supported by your implementation.
GL_SRC_COLOR
and
GL_ONE_MINUS_SRC_COLOR
are valid only for
sfactor
if the GL version is 1.4 or greater.
GL_DST_COLOR
and
GL_ONE_MINUS_DST_COLOR
are valid only for
dfactor
if the GL version is 1.4 or greater.
Errors
GL_INVALID_OPERATION
is generated if
glBlendFunc
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_BLEND_SRC
glGet
with argument
GL_BLEND_DST
glIsEnabled
with argument
GL_BLEND
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBlendFunc
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 140
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 140