glBindTextures

bind one or more named textures to a sequence of consecutive texture units

Signature

glBindTextures( GLuint ( first ) , GLsizei ( count ) , const GLuint *( textures ) )-> void
glBindTexture( target , texture )
glBindTextures( first , count , textures )

Parameters

VariablesDescription
first
Specifies the first texture unit to which a texture is to be bound.
count
Specifies the number of textures to bind.
textures
Specifies the address of an array of names of existing texture objects.