glBindImageTextures

bind one or more named texture images to a sequence of consecutive image units

Signature

glBindImageTextures( GLuint ( first ) , GLsizei ( count ) , const GLuint *( textures ) )-> void
glBindImageTexture( unit , texture , level , layered , layer , access , format )
glBindImageTextures( first , count , textures )

Parameters

VariablesDescription
first
Specifies the first image unit to which a texture is to be bound.
count
Specifies the number of textures to bind.
textures
Specifies the address of an array of names of existing texture objects.