glBindImageTexture( GLuint ( unit ) , GLuint ( texture ) , GLint ( level ) , GLboolean ( layered ) , GLint ( layer ) , GLenum ( access ) , GLenum ( format ) )-> void
Specifies the index of the image unit to which to bind the texture
Specifies the name of the texture to bind to the image unit.
Specifies the level of the texture that is to be bound.
Specifies whether a layered texture binding is to be established.
Specifies a token indicating the type of access that will be performed on the image.
Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.