bind a framebuffer to a framebuffer target
Specifies the framebuffer target of the binding operation.
Specifies the name of the framebuffer object to bind.
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target . target must be either GL_DRAW_FRAMEBUFFER , GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER . If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER , it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers , or zero to break the existing binding of a framebuffer object to target .
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER , GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER .
Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/ .
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
OpenGLContext tests/shadow_2.py Lines: 37, 69, 106, 130, 160