glBindBuffersBase

bind one or more buffer objects to a sequence of indexed buffer targets

Signature

glBindBuffersBase( GLenum ( target ) , GLuint ( first ) , GLsizei ( count ) , const GLuint *( buffers ) )-> void
glBindBuffersBase( target , first , count , buffers )

Parameters

VariablesDescription
target
Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER , GL_TRANSFORM_FEEDBACK_BUFFER , GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER .
index
Specify the index of the first binding point within the array specified by target .
count
Specify the number of contiguous binding points to which to bind buffers.
buffers
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL .